Re: [PATCH] memcg: implement low limits
From: Roman Gushchin
Date: Wed Feb 27 2013 - 09:57:44 EST
Please find my comments below.
> More comments on the code bellow.
>
> [...]
>
>> diff --git a/mm/memcontrol.c b/mm/memcontrol.c
>> index 53b8201..d8e6ee6 100644
>> --- a/mm/memcontrol.c
>> +++ b/mm/memcontrol.c
>> @@ -1743,6 +1743,53 @@ static void mem_cgroup_out_of_memory(struct mem_cgroup *memcg, gfp_t gfp_mask,
>> NULL, "Memory cgroup out of memory");
>> }
>>
>> +/*
>> + * If a cgroup is under low limit or enough close to it,
>> + * decrease speed of page scanning.
>> + *
>> + * mem_cgroup_low_limit_scale() returns a number
>> + * from range [0, DEF_PRIORITY - 2], which is used
>> + * in the reclaim code as a scanning priority modifier.
>> + *
>> + * If the low limit is not set, it returns 0;
>> + *
>> + * usage - low_limit > usage / 8 => 0
>> + * usage - low_limit > usage / 16 => 1
>> + * usage - low_limit > usage / 32 => 2
>> + * ...
>> + * usage - low_limit > usage / (2 ^ DEF_PRIORITY - 3) => DEF_PRIORITY - 3
>> + * usage < low_limit => DEF_PRIORITY - 2
>
> Could you clarify why you have used this calculation. The comment
> exlaims _what_ is done but not _why_ it is done.
>
> It is also strange (and unexplained) that the low limit will work
> differently depending on the memcg memory usage - bigger groups have a
> bigger chance to be reclaimed even if they are under the limit.
The idea is to decrease scanning speed smoothly.
It's hard to explain why I used exact these numbers. It' like why DEF_PRIORITY is 12?
Just because it works :). Of course, these numbers are an object for discussion/change.
There is a picture in attachment that illustrates how low limits work:
red line - memory usage of cgroup with low_limit set to 1Gb,
blue line - memory usage of another cgroup, where I ran cat <large file> > /dev/null.
>> + *
>> + */
>> +unsigned int mem_cgroup_low_limit_scale(struct lruvec *lruvec)
>> +{
>> + struct mem_cgroup_per_zone *mz;
>> + struct mem_cgroup *memcg;
>> + unsigned long long low_limit;
>> + unsigned long long usage;
>> + unsigned int i;
>> +
>> + mz = container_of(lruvec, struct mem_cgroup_per_zone, lruvec);
>> + memcg = mz->memcg;
>> + if (!memcg)
>> + return 0;
>> +
>> + low_limit = res_counter_read_u64(&memcg->res, RES_LOW_LIMIT);
>> + if (!low_limit)
>> + return 0;
>> +
>> + usage = res_counter_read_u64(&memcg->res, RES_USAGE);
>> +
>> + if (usage < low_limit)
>> + return DEF_PRIORITY - 2;
>> +
>> + for (i = 0; i < DEF_PRIORITY - 2; i++)
>> + if (usage - low_limit > (usage >> (i + 3)))
>> + break;
>
> why this doesn't depend in the current reclaim priority?
How do you want to use reclaim priority here?
I don't like an idea to start ignoring low limit on some priorities.
In my implementation low_limit_scale just "increases" scanning priority,
but no more than for 10 (DEF_PRIORITY - 2). So, if priority is 0-2,
the reclaim works as if the priority were 10-12, that means "normal" slow reclaim.
>
>> +
>> + return i;
>> +}
>> +
>> static unsigned long mem_cgroup_reclaim(struct mem_cgroup *memcg,
>> gfp_t gfp_mask,
>> unsigned long flags)
>
> [...]
>
>> diff --git a/mm/vmscan.c b/mm/vmscan.c
>> index 88c5fed..9c1c702 100644
>> --- a/mm/vmscan.c
>> +++ b/mm/vmscan.c
>> @@ -1660,6 +1660,7 @@ static void get_scan_count(struct lruvec *lruvec, struct scan_control *sc,
>> bool force_scan = false;
>> unsigned long ap, fp;
>> enum lru_list lru;
>> + unsigned int low_limit_scale = 0;
>>
>> /*
>> * If the zone or memcg is small, nr[l] can be 0. This
>> @@ -1779,6 +1780,9 @@ static void get_scan_count(struct lruvec *lruvec, struct scan_control *sc,
>> fraction[1] = fp;
>> denominator = ap + fp + 1;
>> out:
>> + if (global_reclaim(sc))
>> + low_limit_scale = mem_cgroup_low_limit_scale(lruvec);
>
> What if the group is reclaimed as a result from parent hitting its
> limit?
For now, low limits will work only for global reclaim. Enabling them for target reclaim will require some additional checks.
I plan to do this as a separate change.
Thank you for your comments!
--
Regards,
Roman
Attachment:
low_limit_memcg.gif
Description: GIF image