Hi Jonathan, First, thank you for your review.Do you have access to anything v6-NOT-k-ish? If not I can try and test this on something appropriate. How does your test-case access tpidrurw? If it uses inline asm then it won't work on v6-not-k, as those instructions aren't defined...
Am 16.07.2013 19:31, schrieb Jonathan Austin:Hi AndrÃ,
On 15/07/13 18:14, Andrà Hentschel wrote:From: Andrà Hentschel <nerv@xxxxxxxxxxx>
This patch intents to reduce loading instructions when the
resulting value is not used. It's a follow up on
a4780adeefd042482f624f5e0d577bf9cdcbb760
Have you done any benchmarking to see that this has any real
impact? Or tested on a !Vv6k system? It looks possible that the
only case where this will perform better is where we're using
switch_tls_none or switch_tls_software (both rare cases, I think)
and there's some change it will make things worse in other cases?
I have to admit that i only tested it on v6k and did no benchmark.
One of the reasons for Russell's suggestion of placing the ldrd
(which became the two ldr instructions you've removed from
__switch_to, in order to maintain building for older cores) where
it is was in order to reduce the chance of pipeline stalls.
As I've pointed out below, there is some risk that changing that
has implications for the v6 only case below (and the v6k case is
now more prone to stalls with !CONFIG_CPU_USE_DOMAINS, but newer
cores should have more advanced scheduling to avoid such issues
anyway...)
I'm not sure how this could make things worse on v6k, could you
elaborate please? Besides of the ldr and str being too close to each
other
i thought this patch is a good idea, because it removes two ldr
which are always executed. (Continuing below...)
Now we've only got one instruction between the store and the load
and risk stalling the pipeline...
Dave M cautiously says "The ancient advice was that one instruction
was enough" but this is very core dependent... I wonder if anyone
has a good idea about whether this is an issue here...?
We could use a ldrd at the top, that'd be nearly what we have right
now, don't we?