[PATCH 3/8] input: gameport: convert bus code to use dev_groups
From: Greg Kroah-Hartman
Date: Mon Oct 07 2013 - 22:16:29 EST
The dev_attrs field of struct bus_type is going away soon, dev_groups
should be used instead. This converts the gameport bus code to use the
correct field.
Cc: Dmitry Torokhov <dmitry.torokhov@xxxxxxxxx>
Cc: <linux-input@xxxxxxxxxxxxxxx>
Signed-off-by: Greg Kroah-Hartman <gregkh@xxxxxxxxxxxxxxxxxxx>
---
Dmitry, I can take this through my driver-core tree if you don't want to
take it through yours, just let me know what works best for you.
drivers/input/gameport/gameport.c | 17 ++++++++++-------
1 file changed, 10 insertions(+), 7 deletions(-)
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c
index 922a7fe..24c41ba 100644
--- a/drivers/input/gameport/gameport.c
+++ b/drivers/input/gameport/gameport.c
@@ -422,14 +422,15 @@ static struct gameport *gameport_get_pending_child(struct gameport *parent)
* Gameport port operations
*/
-static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
+static ssize_t gameport_description_show(struct device *dev, struct device_attribute *attr, char *buf)
{
struct gameport *gameport = to_gameport_port(dev);
return sprintf(buf, "%s\n", gameport->name);
}
+static DEVICE_ATTR(description, S_IRUGO, gameport_description_show, NULL);
-static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
+static ssize_t drvctl_store(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
{
struct gameport *gameport = to_gameport_port(dev);
struct device_driver *drv;
@@ -457,12 +458,14 @@ static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribut
return error ? error : count;
}
+static DEVICE_ATTR_WO(drvctl);
-static struct device_attribute gameport_device_attrs[] = {
- __ATTR(description, S_IRUGO, gameport_show_description, NULL),
- __ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
- __ATTR_NULL
+static struct attribute *gameport_device_attrs[] = {
+ &dev_attr_description.attr,
+ &dev_attr_drvctl.attr,
+ NULL,
};
+ATTRIBUTE_GROUPS(gameport_device);
static void gameport_release_port(struct device *dev)
{
@@ -750,7 +753,7 @@ static int gameport_bus_match(struct device *dev, struct device_driver *drv)
static struct bus_type gameport_bus = {
.name = "gameport",
- .dev_attrs = gameport_device_attrs,
+ .dev_groups = gameport_device_groups,
.drv_groups = gameport_driver_groups,
.match = gameport_bus_match,
.probe = gameport_driver_probe,
--
1.8.4.6.g82e253f.dirty
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