On Fri, Jan 17, 2014 at 04:06:45PM +0100, Daniel Lezcano wrote:I suppose we could write something like:
struct task_struct *pick_next_task(struct rq *rq, struct task_struct *prev)
{
const struct sched_class *class;
struct task_struct *p;
again:
if (likely(rq->nr_running)) {
if (likely(rq->nr_running == rq->cfs.h_nr_running))
return fair_sched_class.pick_next_task(rq, prev);
for_each_class(class) {
p = class->pick_next_task(rq, prev);
if (p)
return p;
}
}
if (idle_balance(rq))
goto again;
rq->idle_stamp = rq_clock(rq);
return idle_sched_class.pick_next_task(rq, prev);
}
Which keeps idle_balance() before put_prev_task(), and by using
idle_sched_clas.pick_next_task() doesn't rape the idle class interface
like you did :-)
But put_prev_task is called before pick_next_task, so idle_balance() is
called after now, no ?
No, put_prev_task() is called by the pick_next_task() that returns a
task. So in the idle case above, the idle_sched_class.pick_next_task()
will do the required put_prev_task().