Re: [RFC][PATCH 0/5] arch: atomic rework
From: Peter Zijlstra
Date: Mon Feb 10 2014 - 16:15:15 EST
On Mon, Feb 10, 2014 at 04:08:11PM -0500, Chris Metcalf wrote:
> (+LKML again)
>
> On 2/10/2014 3:57 PM, Peter Zijlstra wrote:
> > On Mon, Feb 10, 2014 at 03:50:04PM -0500, Chris Metcalf wrote:
> >> On 2/6/2014 8:52 AM, Peter Zijlstra wrote:
> >>> Its been compiled on everything I have a compiler for, however frv and
> >>> tile are missing because they're special and I was tired.
> >> So what's the specialness on tile?
> > Its not doing the atomic work in ASM but uses magic builtins or such.
> >
> > I got the list of magic funcs for tilegx, but didn't look into the 32bit
> > chips.
>
> Oh, I see. The <asm/atomic.h> files on tile are already reasonably well-factored.
>
> It's possible you could do better, but I think not by too much, other than possibly
> by using <asm-generic/atomic.h> for some of the common idioms like "subtraction
> is addition with a negative second argument", etc., which hasn't been done elsewhere.
The last patch 5/5 adds a few atomic ops; I could of course use
cmpxchg() loops for everything, but I found tilegx actually has fetch_or
and fetch_and to implement atomic_or() / atomic_and().
It doesn't have fetch_xor() from what I've been told so atomic_xor()
will have to become a cmpxchg() loop.
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