[PATCH 3/3] workqueue: kick worker to die directly in idle timeout handler
From: Lai Jiangshan
Date: Mon Feb 17 2014 - 13:15:01 EST
since original destroy_worker() does not do the full-destruction,
its main work just deprives the worker-duty from worker-thread and kick
it to die, so we rename it to kick_worker_to_die().
And since kick_worker_to_die() don't need manager_mutex and sleeping,
so we move maybe_destroy_worker() out from manager and kick worker to die
directly in idle timeout handler. And we remove %POOL_MANAGE_WORKERS which
help us remove a branch in worker_thread().
Signed-off-by: Lai Jiangshan <laijs@xxxxxxxxxxxxxx>
---
kernel/workqueue.c | 85 ++++++++--------------------------------------------
1 files changed, 13 insertions(+), 72 deletions(-)
diff --git a/kernel/workqueue.c b/kernel/workqueue.c
index 6634326..1a672c5 100644
--- a/kernel/workqueue.c
+++ b/kernel/workqueue.c
@@ -68,7 +68,6 @@ enum {
* manager_mutex to avoid changing binding state while
* create_worker() is in progress.
*/
- POOL_MANAGE_WORKERS = 1 << 0, /* need to manage workers */
POOL_DISASSOCIATED = 1 << 2, /* cpu can't serve workers */
POOL_FREEZING = 1 << 3, /* freeze in progress */
@@ -756,13 +755,6 @@ static bool need_to_create_worker(struct worker_pool *pool)
return need_more_worker(pool) && !may_start_working(pool);
}
-/* Do I need to be the manager? */
-static bool need_to_manage_workers(struct worker_pool *pool)
-{
- return need_to_create_worker(pool) ||
- (pool->flags & POOL_MANAGE_WORKERS);
-}
-
/* Do we have too many workers and should some go away? */
static bool too_many_workers(struct worker_pool *pool)
{
@@ -1698,7 +1690,7 @@ static struct worker *alloc_worker(void)
*
* Create a new worker which is bound to @pool. The returned worker
* can be started by calling start_worker() or destroyed using
- * destroy_worker().
+ * kick_worker_to_die().
*
* CONTEXT:
* Might sleep. Does GFP_KERNEL allocations.
@@ -1826,19 +1818,19 @@ static int create_and_start_worker(struct worker_pool *pool)
}
/**
- * destroy_worker - destroy a workqueue worker
- * @worker: worker to be destroyed
+ * kick_worker_to_die - kick a workqueue worker to die
+ * @worker: worker to die
*
- * Destroy @worker and adjust @pool stats accordingly.
+ * Kick @worker to die and adjust @pool stats accordingly.
+ * The @worker will be dying in the flight.
*
* CONTEXT:
- * spin_lock_irq(pool->lock) which is released and regrabbed.
+ * spin_lock_irq(pool->lock).
*/
-static void destroy_worker(struct worker *worker)
+static void kick_worker_to_die(struct worker *worker)
{
struct worker_pool *pool = worker->pool;
- lockdep_assert_held(&pool->manager_mutex);
lockdep_assert_held(&pool->lock);
/* sanity check frenzy */
@@ -1861,8 +1853,7 @@ static void idle_worker_timeout(unsigned long __pool)
struct worker_pool *pool = (void *)__pool;
spin_lock_irq(&pool->lock);
-
- if (too_many_workers(pool)) {
+ while (too_many_workers(pool)) {
struct worker *worker;
unsigned long expires;
@@ -1870,15 +1861,13 @@ static void idle_worker_timeout(unsigned long __pool)
worker = list_entry(pool->idle_list.prev, struct worker, entry);
expires = worker->last_active + IDLE_WORKER_TIMEOUT;
- if (time_before(jiffies, expires))
+ if (time_before(jiffies, expires)) {
mod_timer(&pool->idle_timer, expires);
- else {
- /* it's been idle for too long, wake up manager */
- pool->flags |= POOL_MANAGE_WORKERS;
- wake_up_worker(pool);
+ break;
}
- }
+ kick_worker_to_die(worker);
+ }
spin_unlock_irq(&pool->lock);
}
@@ -1989,44 +1978,6 @@ restart:
}
/**
- * maybe_destroy_worker - destroy workers which have been idle for a while
- * @pool: pool to destroy workers for
- *
- * Destroy @pool workers which have been idle for longer than
- * IDLE_WORKER_TIMEOUT.
- *
- * LOCKING:
- * spin_lock_irq(pool->lock) which may be released and regrabbed
- * multiple times. Called only from manager.
- *
- * Return:
- * %false if no action was taken and pool->lock stayed locked, %true
- * otherwise.
- */
-static bool maybe_destroy_workers(struct worker_pool *pool)
-{
- bool ret = false;
-
- while (too_many_workers(pool)) {
- struct worker *worker;
- unsigned long expires;
-
- worker = list_entry(pool->idle_list.prev, struct worker, entry);
- expires = worker->last_active + IDLE_WORKER_TIMEOUT;
-
- if (time_before(jiffies, expires)) {
- mod_timer(&pool->idle_timer, expires);
- break;
- }
-
- destroy_worker(worker);
- ret = true;
- }
-
- return ret;
-}
-
-/**
* manage_workers - manage worker pool
* @worker: self
*
@@ -2089,13 +2040,6 @@ static bool manage_workers(struct worker *worker)
ret = true;
}
- pool->flags &= ~POOL_MANAGE_WORKERS;
-
- /*
- * Destroy and then create so that may_start_working() is true
- * on return.
- */
- ret |= maybe_destroy_workers(pool);
ret |= maybe_create_worker(pool);
mutex_unlock(&pool->manager_mutex);
@@ -2342,9 +2286,6 @@ recheck:
worker_set_flags(worker, WORKER_PREP, false);
sleep:
- if (unlikely(need_to_manage_workers(pool)) && manage_workers(worker))
- goto recheck;
-
/*
* pool->lock is held and there's no work to process and no need to
* manage, sleep. Workers are woken up only while holding
@@ -3577,7 +3518,7 @@ static void put_unbound_pool(struct worker_pool *pool)
spin_lock_irq(&pool->lock);
while ((worker = first_worker(pool)))
- destroy_worker(worker);
+ kick_worker_to_die(worker);
WARN_ON(pool->nr_workers || pool->nr_idle);
spin_unlock_irq(&pool->lock);
--
1.7.7.6
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