Hi Felix,I can confirm this. It also happens sometimes with an effect that has a length and a replay count greater than one at the time, when the effect ends and restarts again.
On Sun, Mar 02, 2014 at 12:35:43PM +0100, Felix Rueegg wrote:
When an effect with zero replay length, zero replay delayWon't the same issue happen if we happen to schedule a different effect
and zero envelope attack length is uploaded, it is played and then scheduled to play
again one timer tick later. This triggers a warning (URB submitted while
active) in combination with the xpad driver.
Skipping the rescheduling of this effect fixes the issue.
that would start at "now" time? We should not be "dropping" the new
effect, at least not in core.
It looks to me xpad.c needs [more] love.I agree and will try to come up with a fix for the xpad driver.
Signed-off-by: Felix Rueegg <felix.rueegg@xxxxxxxxx>Thanks.
---
drivers/input/ff-memless.c | 7 +++++--
1 file changed, 5 insertions(+), 2 deletions(-)
diff --git a/drivers/input/ff-memless.c b/drivers/input/ff-memless.c
index 74c0d8c..2e06948 100644
--- a/drivers/input/ff-memless.c
+++ b/drivers/input/ff-memless.c
@@ -139,10 +139,13 @@ static void ml_schedule_timer(struct ml_device *ml)
if (!test_bit(FF_EFFECT_STARTED, &state->flags))
continue;
- if (test_bit(FF_EFFECT_PLAYING, &state->flags))
+ if (test_bit(FF_EFFECT_PLAYING, &state->flags)) {
next_at = calculate_next_time(state);
- else
+ if (next_at == now)
+ continue;
+ } else {
next_at = state->play_at;
+ }
if (time_before_eq(now, next_at) &&
(++events == 1 || time_before(next_at, earliest)))
--
1.9.0