Am 15.05.2014 16:18, schrieb Maarten Lankhorst:If you increase the irq counter on all rings before doing a gpu reset, adjust the state and call sw_irq_put when done this race could never happen. Or am I missing something?
op 15-05-14 15:19, Christian König schreef:
Am 15.05.2014 15:04, schrieb Maarten Lankhorst:Ah thanks, I'll add that.
op 15-05-14 11:42, Christian König schreef:Adding the timeout is on my todo list for quite some time as well, so this part makes sense.
Am 15.05.2014 11:38, schrieb Maarten Lankhorst:
op 15-05-14 11:21, Christian König schreef:
Am 15.05.2014 03:06, schrieb Maarten Lankhorst:Correct. :-)
op 14-05-14 17:29, Christian König schreef:Ah, I see. That's also the reason why you moved the wake_up_all out of the processing function.
It's not a race condition because fence_queue.lock is held when this function is called.+ /* did fence get signaled after we enabled the sw irq? */That looks like a race condition to me. The fence needs to be added to the wait queue before the check, not after.
+ if (atomic64_read(&fence->rdev->fence_drv[fence->ring].last_seq) >= fence->seq) {
+ radeon_irq_kms_sw_irq_put(fence->rdev, fence->ring);
+ return false;
+ }
+
+ fence->fence_wake.flags = 0;
+ fence->fence_wake.private = NULL;
+ fence->fence_wake.func = radeon_fence_check_signaled;
+ __add_wait_queue(&fence->rdev->fence_queue, &fence->fence_wake);
+ fence_get(f);
Apart from that the whole approach looks like a really bad idea to me. How for example is lockup detection supposed to happen with this?
You could set up a hangcheck timer like intel does, and end up with a reliable hangcheck detection that doesn't depend on cpu waits. :-) Or override the default wait function and restore the old behavior.Lockup's a bit of a weird problem, the changes wouldn't allow core ttm code to handle the lockup any more,Timeouts help with the detection of the lockup, but not at all with the handling of them.
but any driver specific wait code would still handle this. I did this by design, because in future patches the wait
function may be called from outside of the radeon driver. The official wait function takes a timeout parameter,
so lockups wouldn't be fatal if the timeout is set to something like 30*HZ for example, it would still return
and report that the function timed out.
What we essentially need is a wait callback into the driver that is called in non atomic context without any locks held.
This way we can block for the fence to become signaled with a timeout and can then also initiate the reset handling if necessary.
The way you designed the interface now means that the driver never gets a chance to wait for the hardware to become idle and so never has the opportunity to the reset the whole thing.
Overriding the default wait function sounds better, please implement it this way.
Thanks,
Christian.
Does this modification look sane?
+static long __radeon_fence_wait(struct fence *f, bool intr, long timeout)When this call is comming from outside the radeon driver you need to lock rdev->exclusive_lock here to make sure not to interfere with a possible reset.
+{
+ struct radeon_fence *fence = to_radeon_fence(f);
+ u64 target_seq[RADEON_NUM_RINGS] = {};
+
+ target_seq[fence->ring] = fence->seq;
+ return radeon_fence_wait_seq_timeout(fence->rdev, target_seq, intr, timeout);
+}
.get_timeline_name is used for debugging (trace events)..get_timeline_name = radeon_fence_get_timeline_name,Do we still need those callback when we implemented the wait callback?
.enable_signaling = radeon_fence_enable_signaling,
.signaled = __radeon_fence_signaled,
.signaled is the non-blocking call to check if the fence is signaled or not.
.enable_signaling is used for adding callbacks upon fence completion, the default 'fence_default_wait' uses it, so
when it works no separate implementation is needed unless you want to do more than just waiting.
It's also used when fence_add_callback is called. i915 can be patched to use it. ;-)
I just meant enable_signaling, the other ones are fine with me. The problem with enable_signaling is that it's called with a spin lock held, so we can't sleep.
While resetting the GPU could be moved out into a timer the problem here is that I can't lock rdev->exclusive_lock in such situations.
This means when i915 would call into radeon to enable signaling for a fence we can't make sure that there is not GPU reset running on another CPU. And touching the IRQ registers while a reset is going on is a really good recipe to lockup the whole system.