Re: random: Benchamrking fast_mix2

From: George Spelvin
Date: Thu Jun 12 2014 - 07:18:55 EST


Ted, just as an example of a possible tweak, the following change seems
to sightly improve speed without reducing diffusion. (It now looks a
bit more like the Skein mix() function.)

I'll look for more even more efficient kernels. It appears that the
inital XOR is costing a lot; 8 memory fetches take a while. Spacing that
out a bit would help, but it having input partway through the round ends
up requiring a major surgery to my avalanche-measuring code.

These rotation constants aren't final, but tweaking them shouldn't affect
the speed.

IMHO *one* pass of this is as good as the current fast_mix, and two
are considerably better. Three achieve almost complete avalanche,
but aren't really necessary.

Since the pass is made of two identical halves, half-passes are also
possible. Either using only 2 rotate constants, or by unrolling
the last half-pass.

// (29/66353) score = 49/121/123: 6 27 16 14

a += b; c += d;
+ b = rol32(a, 6); d = rol32(c, 27);
d ^= a; b ^= c;
- a = rol32(a, 15); c = rol32(c, 21);

a += b; c += d;
+ b = rol32(a, 16); d = rol32(c, 14);
d ^= a; b ^= c;
- a = rol32(a, 3); c = rol32(c, 7);


Of course, using wider words works fantastically.
These constants give 76 bits if avalanche after 2 rounds,
essentially full after 3:

extern void fast_mix2(struct fast_pool *f, __u32 const input[4])
{

uint64_t a = ((uint64_t *)f->pool)[0] ^ ((uint64_t const *)input)[0];
uint64_t b = ((uint64_t *)f->pool)[1] ^ ((uint64_t const *)input)[1];
int i;

for (i = 0; i < 3; i++) {
a += b; b = rol64(b, 52);
b ^= a; a = rol64(a, 10);
a += b; b = rol64(b, 47);
b ^= a; a = rol64(a, 17);
}

((uint64_t *)f->pool)[0] = a;
((uint64_t *)f->pool)[1] = b;
f->count++;
}

And it measures as faster than fast_mix even with 3 rounds:
# ./perftest ./ted64
fast_mix: 499 fast_mix2: 430
fast_mix: 431 fast_mix2: 430
fast_mix: 510 fast_mix2: 419
fast_mix: 430 fast_mix2: 419
fast_mix: 430 fast_mix2: 419
fast_mix: 431 fast_mix2: 419
fast_mix: 431 fast_mix2: 430
fast_mix: 510 fast_mix2: 419
fast_mix: 510 fast_mix2: 431
fast_mix: 510 fast_mix2: 430

And with 2 it's even faster.
(But so is fast_mix; there appears to be
significant timing instability here.)
# ./perftest ./ted64
fast_mix: 430 fast_mix2: 306
fast_mix: 431 fast_mix2: 306
fast_mix: 442 fast_mix2: 306
fast_mix: 442 fast_mix2: 306
fast_mix: 442 fast_mix2: 306
fast_mix: 442 fast_mix2: 363
fast_mix: 442 fast_mix2: 306
fast_mix: 442 fast_mix2: 329
fast_mix: 408 fast_mix2: 306
fast_mix: 442 fast_mix2: 329
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