On Tue, Jun 17, 2014 at 05:07:29PM -0400, Konrad Rzeszutek Wilk wrote:
On Tue, Jun 17, 2014 at 04:51:57PM -0400, Waiman Long wrote:What I should have wrote is:
On 06/17/2014 04:36 PM, Konrad Rzeszutek Wilk wrote:Err, you are right. It needs to go back in the slowpath.
On Sun, Jun 15, 2014 at 02:47:00PM +0200, Peter Zijlstra wrote:No, it can leave like that. The unlock path will not clear the pending bit.
Because the qspinlock needs to touch a second cacheline; add a pendingCould you add this in the description please:
bit and allow a single in-word spinner before we punt to the second
cacheline.
And by second cacheline we mean the local 'node'. That is the:
mcs_nodes[0] and mcs_nodes[idx]
Perhaps it might be better then to split this in the header file
as this is trying to not be a slowpath code - but rather - a
pre-slow-path-lets-try-if-we can do another cmpxchg in case
the unlocker has just unlocked itself.
So something like:
diff --git a/include/asm-generic/qspinlock.h b/include/asm-generic/qspinlock.h
index e8a7ae8..29cc9c7 100644
--- a/include/asm-generic/qspinlock.h
+++ b/include/asm-generic/qspinlock.h
@@ -75,11 +75,21 @@ extern void queue_spin_lock_slowpath(struct qspinlock *lock, u32 val);
*/
static __always_inline void queue_spin_lock(struct qspinlock *lock)
{
- u32 val;
+ u32 val, new;
val = atomic_cmpxchg(&lock->val, 0, _Q_LOCKED_VAL);
if (likely(val == 0))
return;
+
+ /* One more attempt - but if we fail mark it as pending. */
+ if (val == _Q_LOCKED_VAL) {
+ new = Q_LOCKED_VAL |_Q_PENDING_VAL;
+
+ old = atomic_cmpxchg(&lock->val, val, new);
+ if (old == _Q_LOCKED_VAL) /* YEEY! */
+ return;
if (old == 0) /* YEEY */
return;
As that would the same thing as this patch does on the pending bit - that
is if we can on the second compare and exchange set the pending bit (and the
lock) and the lock has been released - we are good.
And it is a quick path.
I forgot to mention - that was the crux of my comments - just changeWe are trying to make the fastpath as simple as possible as it may beSure, but then it shouldn't be called slowpath anymore as it is not
inlined. The complexity of the queue spinlock is in the slowpath.
slow. It is a combination of fast path (the potential chance of
grabbing the lock and setting the pending lock) and the real slow
path (the queuing). Perhaps it should be called 'queue_spinlock_complex' ?
the slowpath to complex name at that point to better reflect what
it does.