Re: slub/debugobjects: lockup when freeing memory

From: Thomas Gleixner
Date: Fri Jun 20 2014 - 04:18:03 EST


On Thu, 19 Jun 2014, Paul E. McKenney wrote:
> On Thu, Jun 19, 2014 at 11:32:41PM +0200, Thomas Gleixner wrote:
> >
> >
> > On Thu, 19 Jun 2014, Paul E. McKenney wrote:
> >
> > > On Thu, Jun 19, 2014 at 10:37:17PM +0200, Thomas Gleixner wrote:
> > > > On Thu, 19 Jun 2014, Paul E. McKenney wrote:
> > > > > On Thu, Jun 19, 2014 at 09:29:08PM +0200, Thomas Gleixner wrote:
> > > > > > On Thu, 19 Jun 2014, Paul E. McKenney wrote:
> > > > > > Well, no. Look at the callchain:
> > > > > >
> > > > > > __call_rcu
> > > > > > debug_object_activate
> > > > > > rcuhead_fixup_activate
> > > > > > debug_object_init
> > > > > > kmem_cache_alloc
> > > > > >
> > > > > > So call rcu activates the object, but the object has no reference in
> > > > > > the debug objects code so the fixup code is called which inits the
> > > > > > object and allocates a reference ....
> > > > >
> > > > > OK, got it. And you are right, call_rcu() has done this for a very
> > > > > long time, so not sure what changed. But it seems like the right
> > > > > approach is to provide a debug-object-free call_rcu_alloc() for use
> > > > > by the memory allocators.
> > > > >
> > > > > Seem reasonable? If so, please see the following patch.
> > > >
> > > > Not really, you're torpedoing the whole purpose of debugobjects :)
> > > >
> > > > So, why can't we just init the rcu head when the stuff is created?
> > >
> > > That would allow me to keep my code unchanged, so I am in favor. ;-)
> >
> > Almost unchanged. You need to provide a function to do so, i.e. make
> > use of
> >
> > debug_init_rcu_head()
>
> You mean like this?

I'd rather name it init_rcu_head() and free_rcu_head() w/o the debug_
prefix, so it's consistent with init_rcu_head_on_stack /
destroy_rcu_head_on_stack. But either way works for me.

Acked-by: Thomas Gleixner <tglx@xxxxxxxxxxxxx>


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