Re: [PATCH -next 25/26] fbdev: Use dma_zalloc_coherent

From: Tomi Valkeinen
Date: Mon Jun 23 2014 - 07:53:56 EST


On 15/06/14 23:37, Joe Perches wrote:
> Use the zeroing function instead of dma_alloc_coherent & memset(,0,)
>
> Signed-off-by: Joe Perches <joe@xxxxxxxxxxx>
> ---
> drivers/video/fbdev/da8xx-fb.c | 9 +++------
> 1 file changed, 3 insertions(+), 6 deletions(-)
>
> diff --git a/drivers/video/fbdev/da8xx-fb.c b/drivers/video/fbdev/da8xx-fb.c
> index a8484f7..788f6b3 100644
> --- a/drivers/video/fbdev/da8xx-fb.c
> +++ b/drivers/video/fbdev/da8xx-fb.c
> @@ -1447,18 +1447,15 @@ static int fb_probe(struct platform_device *device)
> da8xx_fb_fix.line_length - 1;
>
> /* allocate palette buffer */
> - par->v_palette_base = dma_alloc_coherent(NULL,
> - PALETTE_SIZE,
> - (resource_size_t *)
> - &par->p_palette_base,
> - GFP_KERNEL | GFP_DMA);
> + par->v_palette_base = dma_zalloc_coherent(NULL, PALETTE_SIZE,
> + (resource_size_t *)&par->p_palette_base,
> + GFP_KERNEL | GFP_DMA);
> if (!par->v_palette_base) {
> dev_err(&device->dev,
> "GLCD: kmalloc for palette buffer failed\n");
> ret = -EINVAL;
> goto err_release_fb_mem;
> }
> - memset(par->v_palette_base, 0, PALETTE_SIZE);
>
> par->irq = platform_get_irq(device, 0);
> if (par->irq < 0) {
>

Thanks, queued for 3.17.

Tomi


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