Re: [PATCH -mm v3 8/8] slab: do not keep free objects/slabs on dead memcg caches
From: Vladimir Davydov
Date: Wed Jun 25 2014 - 09:46:05 EST
On Tue, Jun 24, 2014 at 04:38:41PM +0900, Joonsoo Kim wrote:
> On Fri, Jun 13, 2014 at 12:38:22AM +0400, Vladimir Davydov wrote:
> And, you said that this way of implementation would be slow because
> there could be many object in dead caches and this implementation
> needs node spin_lock on each object freeing. Is it no problem now?
>
> If you have any performance data about this implementation and
> alternative one, could you share it?
I ran some tests on a 2 CPU x 6 core x 2 HT box. The kernel was compiled
with a config taken from a popular distro, so it had most of debug
options turned off.
---
TEST #1: Each logical CPU executes a task that frees 1M objects
allocated from the same cache. All frees are node-local.
RESULTS:
objsize (bytes) | cache is dead? | objects free time (ms)
----------------+----------------+-----------------------
64 | - | 373 +- 5
- | + | 1300 +- 6
| |
128 | - | 387 +- 6
- | + | 1337 +- 6
| |
256 | - | 484 +- 4
- | + | 1407 +- 6
| |
512 | - | 686 +- 5
- | + | 1561 +- 18
| |
1024 | - | 1073 +- 11
- | + | 1897 +- 12
TEST #2: Each logical CPU executes a task that removes 1M empty files
from its own RAMFS mount. All frees are node-local.
RESULTS:
cache is dead? | files removal time (s)
----------------+----------------------------------
- | 15.57 +- 0.55 (base)
+ | 16.80 +- 0.62 (base + 8%)
---
So, according to TEST #1 the relative slowdown introduced by zapping per
cpu arrays is really dreadful - it can be up to 4x! However, the
absolute numbers aren't that huge - ~1 second for 24 million objects.
If we do something else except kfree the slowdown shouldn't be that
visible IMO.
TEST #2 is an attempt to estimate how zapping of per cpu arrays will
affect FS objects destruction, which is the most common case of dead
caches usage. To avoid disk-bound operations it uses RAMFS. From the
test results it follows that the relative slowdown of massive file
deletion is within 2 stdev, which looks decent.
Anyway, the alternative approach (reaping dead caches periodically)
won't have this kfree slowdown at all. However, periodic reaping can
become a real disaster as the system evolves and the number of dead
caches grows. Currently I don't know how we can estimate real life
effects of this. If you have any ideas, please let me know.
Thanks.
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