Re: [PATCH] KVM: x86 emulator: emulate MOVNTDQ

From: Alex Williamson
Date: Fri Jul 11 2014 - 16:06:00 EST


On Fri, 2014-07-11 at 12:31 -0700, Eric Northup wrote:
> On Fri, Jul 11, 2014 at 10:56 AM, Alex Williamson
> <alex.williamson@xxxxxxxxxx> wrote:
> > Windows 8.1 guest with NVIDIA driver and GPU fails to boot with an
> > emulation failure. The KVM spew suggests the fault is with lack of
> > movntdq emulation (courtesy of Paolo):
> >
> > Code=02 00 00 b8 08 00 00 00 f3 0f 6f 44 0a f0 f3 0f 6f 4c 0a e0 <66> 0f e7 41 f0 66 0f e7 49 e0 48 83 e9 40 f3 0f 6f 44 0a 10 f3 0f 6f 0c 0a 66 0f e7 41 10
> >
> > $ as -o a.out
> > .section .text
> > .byte 0x66, 0x0f, 0xe7, 0x41, 0xf0
> > .byte 0x66, 0x0f, 0xe7, 0x49, 0xe0
> > $ objdump -d a.out
> > 0: 66 0f e7 41 f0 movntdq %xmm0,-0x10(%rcx)
> > 5: 66 0f e7 49 e0 movntdq %xmm1,-0x20(%rcx)
> >
> > Add the necessary emulation.
> >
> > Signed-off-by: Alex Williamson <alex.williamson@xxxxxxxxxx>
> > Cc: Paolo Bonzini <pbonzini@xxxxxxxxxx>
> > ---
> >
> > Hope I got all the flags correct from copying similar MOV ops, but it
> > allows the guest to boot, so I suspect it's ok.
> >
> > arch/x86/kvm/emulate.c | 7 ++++++-
> > 1 file changed, 6 insertions(+), 1 deletion(-)
> >
> > diff --git a/arch/x86/kvm/emulate.c b/arch/x86/kvm/emulate.c
> > index e4e833d..ae39f08 100644
> > --- a/arch/x86/kvm/emulate.c
> > +++ b/arch/x86/kvm/emulate.c
> > @@ -3681,6 +3681,10 @@ static const struct gprefix pfx_0f_28_0f_29 = {
> > I(Aligned, em_mov), I(Aligned, em_mov), N, N,
> > };
> >
> > +static const struct gprefix pfx_0f_e7 = {
> > + N, I(Sse, em_mov), N, N,
>
> I think you need 'Aligned' flag in here - from my reading of the
> manual, this instruction will #GP if the memory operand isn't aligned.

Hi Eric,

It seemed like this would be handled by default, see commit 1c11b376:

x86 defines three classes of vector instructions: explicitly
aligned (#GP(0) if unaligned, explicitly unaligned, and default
(which depends on the encoding: AVX is unaligned, SSE is aligned).

So SSE should imply aligned. We also have:

/*
* x86 defines three classes of vector instructions: explicitly
* aligned, explicitly unaligned, and the rest, which change behaviour
* depending on whether they're AVX encoded or not.
*
* Also included is CMPXCHG16B which is not a vector instruction, yet it is
* subject to the same check.
*/
static bool insn_aligned(struct x86_emulate_ctxt *ctxt, unsigned size)
{
if (likely(size < 16))
return false;

if (ctxt->d & Aligned)
return true;
else if (ctxt->d & Unaligned)
return false;
else if (ctxt->d & Avx)
return false;
else
return true;
}

Which will return 'true' for this whether I specify Aligned or not. If
the standard convention is to make it explicit, I'm happy to add the
extra flag, but I think we already #GP on unaligned as implemented here.
Thanks,

Alex

> > +};
> > +
> > static const struct escape escape_d9 = { {
> > N, N, N, N, N, N, N, I(DstMem, em_fnstcw),
> > }, {
> > @@ -3951,7 +3955,8 @@ static const struct opcode twobyte_table[256] = {
> > /* 0xD0 - 0xDF */
> > N, N, N, N, N, N, N, N, N, N, N, N, N, N, N, N,
> > /* 0xE0 - 0xEF */
> > - N, N, N, N, N, N, N, N, N, N, N, N, N, N, N, N,
> > + N, N, N, N, N, N, N, GP(SrcReg | DstMem | ModRM | Mov, &pfx_0f_e7),
> > + N, N, N, N, N, N, N, N,
> > /* 0xF0 - 0xFF */
> > N, N, N, N, N, N, N, N, N, N, N, N, N, N, N, N
> > };
> >
> > --
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