Re: [PATCH 2/2] ARM: LPAE: reduce damage caused by idmap to virtual memory layout

From: Will Deacon
Date: Mon Jul 28 2014 - 14:41:45 EST


On Mon, Jul 28, 2014 at 07:25:14PM +0100, Konstantin Khlebnikov wrote:
> On Mon, Jul 28, 2014 at 10:14 PM, Will Deacon <will.deacon@xxxxxxx> wrote:
> > On Tue, Jul 22, 2014 at 04:36:35PM +0100, Konstantin Khlebnikov wrote:
> >> idmap layout combines both phisical and virtual addresses.
> >> Everything works fine if ram physically lays below PAGE_OFFSET.
> >> Otherwise idmap starts punching huge holes in virtual memory layout.
> >> It maps ram by 2MiB sections, but when it allocates new pmd page it
> >> cuts 1GiB at once.
> >>
> >> This patch makes a copy of all affected pmds from init_mm.
> >> Only few (usually one) 2MiB sections will be lost.
> >> This is not eliminates problem but makes it 512 times less likely.
> >
> > I'm struggling to understand your commit message, but making a problem `512
> > times less likely' does sound like a bit of a hack to me. Can't we fix this
> > properly instead?
>
> Yep, my comment sucks.
>
> Usually idmap looks like this:
>
> |0x00000000 -- <chunk of physical memory in identical mapping > --- |
> TASK_SIZE -- <kernel space vm layoyt> --- 0xFFFFFFFF |
>
> But when that physical memory chunk starts from 0xE8000000 or even
> 0xF2000000 evenything becomes very complicated.

Why? As long as we don't clobber the kernel text (which would require
PHYS_OFFSET to be at a really weird alignment and very close to
PAGE_OFFSET), then you should be alright. Sure, you'll lose things like your
stack and the vmalloc area etc, but you're running in the idmap, so don't
use those things.

soft_restart is an example of code that deals with these issues. Which code
is causing you problems?

Will
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