Re: [PATCH 1/2] SOUND: kill gameport bits

From: Clemens Ladisch
Date: Wed Aug 20 2014 - 03:34:17 EST


Dmitry Torokhov wrote:
> Gameport support hasn't been working well ever since cpufreq became
> mainstream

Back in the gameport-mainstream days, we did not have a usable high-
resolution timer API. But why can't we use something like
getrawmonotonic() now? (Yes, I'm volunteering ...)

> and it becomes increasingly hard to find hardware and software that
> would run on such old hardware.

I have two such sound cards, and a joystick.


Regards,
Clemens
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