Re: [PATCH 1/2] SOUND: kill gameport bits

From: One Thousand Gnomes
Date: Wed Aug 20 2014 - 08:20:36 EST


> It wouldn't be hard to fix: That code was developed when the timing
> infrastructure in the kernel was non-existent, making use of it today
> would make things a lot easier.

You can also use pm_qos on most machines to stop PM messing it up. Ugly
but works.

Alan
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