Re: [PATCH 1/2] SOUND: kill gameport bits
From: Clemens Ladisch
Date: Thu Aug 28 2014 - 16:05:20 EST
Takashi Iwai wrote:
> did anyone test the patch at all...?
Appears to work. The ymfpci gameport seems to be somewhat unreliable:
analog.c: 100 out of 17347 reads (0%) on pci0000:06:06.1/gameport0 failed
analog.c: 122 out of 1111 reads (10%) on pci0000:06:07.0/gameport0 failed
There is still some dependence of the CPU speed on the loop counts
calculated by gameport_time(), but it's not very high; the following are
for 3200 and 800 MHz, 5 times each:
gameport gameport7: EMU10K1 is pci0000:06:06.1/gameport0, io 0xe480, speed 651kHz
gameport gameport8: EMU10K1 is pci0000:06:06.1/gameport0, io 0xe480, speed 651kHz
gameport gameport9: EMU10K1 is pci0000:06:06.1/gameport0, io 0xe480, speed 651kHz
gameport gameport10: EMU10K1 is pci0000:06:06.1/gameport0, io 0xe480, speed 651kHz
gameport gameport11: EMU10K1 is pci0000:06:06.1/gameport0, io 0xe480, speed 651kHz
gameport gameport12: EMU10K1 is pci0000:06:06.1/gameport0, io 0xe480, speed 612kHz
gameport gameport13: EMU10K1 is pci0000:06:06.1/gameport0, io 0xe480, speed 612kHz
gameport gameport14: EMU10K1 is pci0000:06:06.1/gameport0, io 0xe480, speed 612kHz
gameport gameport15: EMU10K1 is pci0000:06:06.1/gameport0, io 0xe480, speed 611kHz
gameport gameport16: EMU10K1 is pci0000:06:06.1/gameport0, io 0xe480, speed 612kHz
Regards,
Clemens
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