Re: [PATCH] x86: Consider multiple nodes in a single socket to be "sane"

From: Dave Hansen
Date: Tue Sep 16 2014 - 12:36:10 EST


On 09/16/2014 08:59 AM, Peter Zijlstra wrote:
> On Tue, Sep 16, 2014 at 08:44:03AM +0200, Ingo Molnar wrote:
>> Note that that's not really a 'NUMA node' in the way lots of
>> places in the kernel assume it: permanent placement assymetry
>> (and access cost assymetry) of RAM.
>
> Agreed, that is not NUMA, both groups will have the exact same local
> DRAM latency (unlike the AMD thing which has two memory busses on the
> single package, and therefore really has two nodes on a single chip).

I don't think this is correct.

>From my testing, each ring of CPUs has a "close" and "far" memory
controller in the socket.

> This also means the CoD thing sets up the NUMA masks incorrectly.

I used this publicly-available Intel tool:

https://software.intel.com/en-us/articles/intelr-memory-latency-checker

And ran various combinations pinning the latency checker to various CPUs
and NUMA nodes.

Here's what I think the SLIT table should look like with cluster-on-die
disabled. There is one node per socket and the latency to the other
node is 1.5x the latency to the local node:

* 0 1
0 10 15
1 15 10

or, measured in ns:
* 0 1
0 76 119
1 114 76

Enabling cluster-on-die, we get 4 nodes. The local memory in thesame
socket gets faster, and remote memory in the same socket gets both
absolutely and relatively slower:

* 0 1 2 3
0 10 20 26 26
1 20 10 26 26
2 26 26 10 20
3 26 26 20 10

and in ns:
* 0 1 2 3
0 74.8 152.3 190.6 200.4
1 146.2 75.6 190.8 200.6
2 185.1 195.5 74.5 150.1
3 186.6 195.6 147.3 75.6

So I think it really is reasonable to say that there are 2 NUMA nodes in
a socket.

BTW, these numbers are only approximate. They were not run under
particularly controlled conditions and I don't even remember what kernel
they were under.

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