Nicolas Dichtel <nicolas.dichtel@xxxxxxxxx> writes:For me, it is the responsability of the user who creates the netns. He should
Le 29/09/2014 20:43, Eric W. Biederman a Ãcrit :
Nicolas Dichtel <nicolas.dichtel@xxxxxxxxx> writes:In fact, I don't think that scenarii with a lot of netns have a full mesh of
Le 26/09/2014 20:57, Eric W. Biederman a Ãcrit :
Andy Lutomirski <luto@xxxxxxxxxxxxxx> writes:I have a preference for this solution, because it allows to have a full
On Fri, Sep 26, 2014 at 11:10 AM, Eric W. Biederman
<ebiederm@xxxxxxxxxxxx> wrote:
I see two ways to go with this.
- A per network namespace table to that you can store ids for ``peer''
network namespaces. The table would need to be populated manually by
the likes of ip netns add.
That flips the order of assignment and makes this idea solid.
broadcast messages. When you have a lot of network interfaces (> 10k),
it saves a lot of time to avoid another request to get all informations.
My practical question is how often does it happen that we care?
x-netns interfaces. It will be more one "link" netns with the physical
interface and all other with one interface with the link part in this "link"
netns. Hence, only one nsid is needing in each netns.
I will buy that a full mesh is unlikely.
For people doing simulations anything physical has a limited number of
links.
For people wanting all to all connectivity setting up an internal
macvlan (or the equivalent) is likely much simpler and more efficient
that a full mesh.
So the question in my mind is how do we create these identifiers at need
(when we create the cross network namespace links) instead of at network
namespace creation time. I don't see an answer to that in your patches,
and perhaps it obvious.