On Thu, Oct 23, 2014 at 5:01 AM, Daniel Lezcano
<daniel.lezcano@xxxxxxxxxx> wrote:
The first time the 'get_typical_function' is called, it computes an average
of zero as no data is filled yet. That leads the 'data->predicted_us' variable
to be set to zero too.
The caller, 'menu_select' will then do:
interactivity_req = data->predicted_us /
performance_multiplier(nr_iowaiters, cpu_load);
That sets the interactivity_req to zero (0/performance...).
and then
if (latency_req > interactivity_req)
latency_req = interactivity_req;
... setting 'latency_req' to zero too.
No idle state will fulfill this constraint and we will go the C1 state as
default and leading to an update. So the next calls will compute an average
different from zero.
Even if that works with the current code but with a broken semantic, it will
just break with the next patches where we are stricter with the latencies
check: the first check will fail (latency_req is zero), then no update will
occur leading to always falling to choose an idle state.
As there are no previous values and it is pointless to compute a standard
deviation for these unexisting values. Just return without setting the
'data->predicted_us' to zero.
Signed-off-by: Daniel Lezcano <daniel.lezcano@xxxxxxxxxx>
---
drivers/cpuidle/governors/menu.c | 9 +++++++++
1 file changed, 9 insertions(+)
diff --git a/drivers/cpuidle/governors/menu.c b/drivers/cpuidle/governors/menu.c
index 3907301..6ae8390 100644
--- a/drivers/cpuidle/governors/menu.c
+++ b/drivers/cpuidle/governors/menu.c
@@ -226,6 +226,15 @@ again:
else
do_div(avg, divisor);
+ /*
+ * We are at the very beginning and no data have been filled
+ * yet. Let's skip the standard deviation computation
+ * otherwise the data->predicted_us will be zero and that will
+ * lead to a zero latency req in the select function
+ */
+ if (!avg)
+ return;
+
Unfortunately, you've touched ugly code,
and your (correct) patch makes it ever-so slightly more ugly,
instead of more clear.
I think the code would read more clearly, and your patch would
less obscure, if the code read something like this sow that it is
clear at the menu_select level when and where we monkey
with predicted_us:
menu_select()...
...
data->predicted_us = div_round64(bla bla bla
interactivity_overrride_us = get_typical_interval(data);
if (interactivity_override_us)
if (interactivity_predicted_us < data->predicted_us)
data->predicted_us = interactivity_override_us;
And, of course, down inside get_typical_interval()
...
if (!avg)
return 0;
...
if (likely(stddev <= ULONG_MAX)) {
...
return avg;