Re: [RFC] A question about memcg/kmem

From: Vladimir Davydov
Date: Tue Jan 13 2015 - 10:20:24 EST


On Tue, Jan 13, 2015 at 09:25:44AM -0500, Johannes Weiner wrote:
> On Tue, Jan 13, 2015 at 12:24:24PM +0300, Vladimir Davydov wrote:
> > Hi,
> >
> > There's one thing about kmemcg implementation that's bothering me. It's
> > about arrays holding per-memcg data (e.g. kmem_cache->memcg_params->
> > memcg_caches). On kmalloc or list_lru_{add,del} we want to quickly
> > lookup the copy of kmem_cache or list_lru corresponding to the current
> > cgroup. Currently, we hold all per-memcg caches/lists in an array
> > indexed by mem_cgroup->kmemcg_id. This allows us to lookup quickly, and
> > that's nice, but the arrays can grow indefinitely, because we reserve
> > slots for all cgroups, including offlined, and this is disastrous and
> > must be fixed.
> >
> > I see several ways how to sort this out, but none of them looks perfect
> > to me, so I can't decide which one to choose. I would appreciate if you
> > could share your thoughts on them. Here they are:
> >
> > 1. When we are about to grow arrays (new kmem-active memcg is created
> > and there's no slot for it), try to reclaim memory from all offline
> > kmem-active cgroups in the hope one of them will pass away and
> > release its slot.
> >
> > This is not very reliable obviously, because we can fail to reclaim
> > and have to grow arrays anyway.
>
> I don't like this option because the user doesn't expect large swathes
> of page cache to be reclaimed simply because they created a new memcg.
>
> > 2. On css offline, empty all list_lru's corresponding to the dying
> > cgroup by moving items to the parent. Then, we could free kmemcg_id
> > immediately on offline, and the arrays would store entries for online
> > cgroups only, which is fine. This looks as a kind of reparenting, but
> > it doesn't move charges, only list_lru elements, which is much easier
> > to do.
> >
> > This does not conform to how we treat other charges though.
>
> This seems like the best way to do it to me. It shouldn't result in a
> user-visible difference in behavior and we get to keep the O(1) lookup
> during the allocation hotpath. Could even the reparenting be constant
> by using list_splice()?

Unfortunately, list_splice() doesn't seem to be an option with the
list_lru API we have right now, because there's LRU_REMOVED_RETRY. It
indicates that list_lru_walk callback removed an element, then dropped
and reacquired the list_lru lock. In this case we first decrement
nr_items to reflect an item removal, and then restart the loop. If we do
list_splice() between the item removal and nr_items fix-up (when the
lock was released) we'll end up with screwed nr_items. So we have to
move elements one by one.

Come to think of it, I believe we could change the list_lru API so that
callbacks would fix nr_items by themselves. May be, we could add a
special helper for walkers to remove items, say list_lru_isolate, that
would fix nr_items? Anyway, I'll take a closer look in this direction.

>
> > 3. Use some reclaimable data structure instead of a raw array. E.g.
> > radix tree, or idr. The structure would grow then, but it would also
> > shrink when css's are reclaimed on memory pressure.
> >
> > This will probably affect performance, because we do lookups on each
> > kmalloc, so it must be as fast as possible. It could be probably
> > optimized by caching the result of the last lookup (hint), but hints
> > must be per cpu then, which will make list_lru bulky.
>
> I think the tree lookup in the slab allocation hotpath is prohibitive.
>
> > Currently, I incline to #1 or (most preferably) #2. I implemented
> > per-memcg list_lru with this in mind, and I have patches bringing in
> > list_lru "reparenting". #3 popped up in my mind just a few days ago. If
> > we decide to give it a try, I'll have to drop the previous per-memcg
> > list_lru implementation, and do a heavy rework of per-memcg kmem_cache
> > handling as well, but I'm fine with it.
> >
> > I would be happy if we could opt out some of those design decisions
> > above. E.g. "I really hate #X, it's a no-go, because..." :-) Otherwise,
> > I'll most probably go with #2, which may become a nasty surprise to some
> > of you.
>
> What aspects of #2 do you think are nasty?

We wouldn't be able to reclaim dentries/inodes accounted to an offline
css w/o reclaiming objects accounted to its online ancestor. I'm not
sure if we will ever want to do it though, so it isn't necessarily bad.

That said, I don't see anything nasty in #2 now, but I may be
short-sighted. I just want to make sure anyone interested is fine with
the concept.

Thank you!
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