Re: [PATCH 1/6] PM / sleep: Re-implement suspend-to-idle handling
From: Peter Zijlstra
Date: Thu Feb 12 2015 - 08:14:35 EST
On Wed, Feb 11, 2015 at 05:01:09AM +0100, Rafael J. Wysocki wrote:
> +/* Suspend-to-idle state machnine. */
> +enum freeze_state {
> + FREEZE_STATE_NONE, /* Not suspended/suspending. */
> + FREEZE_STATE_ENTER, /* Enter suspend-to-idle. */
> + FREEZE_STATE_WAKE, /* Wake up from suspend-to-idle. */
> +};
> +
> +static enum freeze_state __read_mostly suspend_freeze_state;
> +static DEFINE_SPINLOCK(suspend_freeze_lock);
> +
> +bool idle_should_freeze(void)
> +{
> + return unlikely(suspend_freeze_state == FREEZE_STATE_ENTER);
> +}
I don't see how a compiler can propagate the unlikely through an actual
function call. AFAICT that needs to be an inline function for that to
work.
It would mean exposing suspend_freeze_state and the enum; is there a
reason not to want to do that?
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