[PATCH 4/4] drm/msm: Fix default fb var width and height
From: Hai Li
Date: Thu Mar 05 2015 - 15:21:45 EST
The framebuffer var width and height should reflect the size of
framebuffer memory allocated, which is the entire surface size.
In case of dual DSI connectors with TILE properties, this change
makes the whole image show on the dual DSI panel, instead of
duplicated images on both sides.
Signed-off-by: Hai Li <hali@xxxxxxxxxxxxxx>
---
drivers/gpu/drm/msm/msm_fbdev.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/drivers/gpu/drm/msm/msm_fbdev.c b/drivers/gpu/drm/msm/msm_fbdev.c
index df60f65..d3e8b14 100644
--- a/drivers/gpu/drm/msm/msm_fbdev.c
+++ b/drivers/gpu/drm/msm/msm_fbdev.c
@@ -169,7 +169,8 @@ static int msm_fbdev_create(struct drm_fb_helper *helper,
}
drm_fb_helper_fill_fix(fbi, fb->pitches[0], fb->depth);
- drm_fb_helper_fill_var(fbi, helper, sizes->fb_width, sizes->fb_height);
+ drm_fb_helper_fill_var(fbi, helper,
+ sizes->surface_width, sizes->surface_height);
dev->mode_config.fb_base = paddr;
--
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