On Fri, 24 Apr 2015 17:58:33 +0800 Gu Zheng <guz.fnst@xxxxxxxxxxxxxx> wrote:
Since the change to the cpu <--> mapping (map the cpu to the physical
node for all possible at the boot), the node of cpu may be not present,
so we use the best near online node if the node is not present in the low
level allocation APIs.
...
--- a/include/linux/gfp.h
+++ b/include/linux/gfp.h
@@ -298,9 +298,31 @@ __alloc_pages(gfp_t gfp_mask, unsigned int order,
return __alloc_pages_nodemask(gfp_mask, order, zonelist, NULL);
}
+static int find_near_online_node(int node)
+{
+ int n, val;
+ int min_val = INT_MAX;
+ int best_node = -1;
+
+ for_each_online_node(n) {
+ val = node_distance(node, n);
+
+ if (val < min_val) {
+ min_val = val;
+ best_node = n;
+ }
+ }
+
+ return best_node;
+}
This should be `inline' if it's in a header file.
But it is far too large to be inlined anyway - please move it to a .c file.
And please document it. A critical thing to describe is how we
determine whether a node is "near". There are presumably multiple ways
in which we could decide that a node is "near" (number of hops, minimum
latency, ...). Which one did you choose, and why?
static inline struct page *alloc_pages_node(int nid, gfp_t gfp_mask,
unsigned int order)
{
+ /* Offline node, use the best near online node */
+ if (!node_online(nid))
+ nid = find_near_online_node(nid);
+
/* Unknown node is current node */
if (nid < 0)
nid = numa_node_id();
@@ -311,7 +333,11 @@ static inline struct page *alloc_pages_node(int nid, gfp_t gfp_mask,
static inline struct page *alloc_pages_exact_node(int nid, gfp_t gfp_mask,
unsigned int order)
{
- VM_BUG_ON(nid < 0 || nid >= MAX_NUMNODES || !node_online(nid));
+ /* Offline node, use the best near online node */
+ if (!node_online(nid))
+ nid = find_near_online_node(nid);
+
+ VM_BUG_ON(nid < 0 || nid >= MAX_NUMNODES);
return __alloc_pages(gfp_mask, order, node_zonelist(nid, gfp_mask));
}
Ouch. These functions are called very frequently, and adding overhead
to them is a big deal. And the patch even adds overhead to non-x86
architectures which don't benefit from it!
Is there no way this problem can be fixed somewhere else? Preferably
by fixing things up at hotplug time.