On 26/05/15 10:08, Geert Uytterhoeven wrote:
On Tue, May 26, 2015 at 8:54 AM, Tomi Valkeinen <tomi.valkeinen@xxxxxx> wrote:
On 26/05/15 06:56, Heiko Schocher wrote:
Without locking, the initmem may be freed while fb_find_logo() is
running.
Or afterwards. Drivers may keep the pointer around indefinitely.
Yes, you are right, that must be added ... but has such a change a
chance to go in mainline?
I don't know. To be honest, this whole thing feels a bit like hackery. I
think initdata should only be accessed from initcalls, never asynchronously.
BTW: Could this not be currently a problem on multicore systems?
If lets say core 2 just draws the logo, another core 1 calls
fb_logo_late_init() and later core 1 free_initmem(), while the core 2
still draws it?
Yes, I think so...
I don't think that can happen. All initcalls should complete before initmem
is freed.
Ah, true, the question was only about the initcalls. I was answering to
what actually can happen with the logo code as a whole.
The whole problem started when I fixed an issue where the logos were
accessed from a workqueue. I don't remember the details, but I think drm
always (?) sets up some console stuff via workthread. In that case we
could have the workthread accessing the logos, while initmem is being freed.
So, maybe it would be better to not even try to go forward with the
current approach. Two approaches come to my mind:
1) Keep the logos in the memory, and don't even try to free them. I
don't know many bytes they are in total, though.
m68k/allmodconfig:
$ size drivers/video/logo/logo*o
text data bss dec hex filename
24 6961 0 6985 1b49 drivers/video/logo/logo_linux_clut224.o
24 800 0 824 338 drivers/video/logo/logo_linux_mono.o
24 3200 0 3224 c98 drivers/video/logo/logo_linux_vga16.o
24 6955 0 6979 1b43 drivers/video/logo/logo_mac_clut224.o
161 4 2 167 a7 drivers/video/logo/logo.o
Not that bad... Custom logos may be larger, though.
I wonder how much a simple RLE would cut down the sizes...
2) Make a copy of the logos to a kmalloced area at some early boot
stage. Then manually free the logos at some point (after the first
access to the logos? after a certain time (urgh...)?).
3) Draw the logos from an initcall on all frame buffers that exist at that
point in time. Yes, this will destroy (part of) the content that's
currently shown.
Isn't that almost the same as now? The problem is that the fb probes are
deferred to a very late stage, so we would not have the fbs when the
suggested initcall would be called.