[PATCH 09/24] proc: move task_next_child() from fs/proc
From: Andrey Vagin
Date: Mon Jul 06 2015 - 04:51:12 EST
It's going to be used in task_diag.
Signed-off-by: Andrey Vagin <avagin@xxxxxxxxxx>
---
fs/proc/array.c | 53 -------------------------------------------------
include/linux/proc_fs.h | 3 +++
kernel/pid.c | 53 +++++++++++++++++++++++++++++++++++++++++++++++++
3 files changed, 56 insertions(+), 53 deletions(-)
diff --git a/fs/proc/array.c b/fs/proc/array.c
index 52c4a7b..e22266d 100644
--- a/fs/proc/array.c
+++ b/fs/proc/array.c
@@ -579,59 +579,6 @@ int proc_pid_statm(struct seq_file *m, struct pid_namespace *ns,
#ifdef CONFIG_PROC_CHILDREN
static struct task_struct *
-task_next_child(struct task_struct *parent, struct task_struct *prev, unsigned int pos)
-{
- struct task_struct *task;
-
- read_lock(&tasklist_lock);
- /*
- * Lets try to continue searching first, this gives
- * us significant speedup on children-rich processes.
- */
- if (prev) {
- task = prev;
- if (task && task->real_parent == parent &&
- !(list_empty(&task->sibling))) {
- if (list_is_last(&task->sibling, &parent->children)) {
- task = NULL;
- goto out;
- }
- task = list_first_entry(&task->sibling,
- struct task_struct, sibling);
- goto out;
- }
- }
-
- /*
- * Slow search case.
- *
- * We might miss some children here if children
- * are exited while we were not holding the lock,
- * but it was never promised to be accurate that
- * much.
- *
- * "Just suppose that the parent sleeps, but N children
- * exit after we printed their tids. Now the slow paths
- * skips N extra children, we miss N tasks." (c)
- *
- * So one need to stop or freeze the leader and all
- * its children to get a precise result.
- */
- list_for_each_entry(task, &parent->children, sibling) {
- if (pos-- == 0)
- goto out;
- }
- task = NULL;
-out:
- if (prev)
- put_task_struct(prev);
- if (task)
- get_task_struct(task);
- read_unlock(&tasklist_lock);
- return task;
-}
-
-static struct task_struct *
get_children_pid(struct inode *inode, struct task_struct *prev, loff_t pos)
{
struct task_struct *start, *task = NULL;
diff --git a/include/linux/proc_fs.h b/include/linux/proc_fs.h
index 136b6ed..497e58c 100644
--- a/include/linux/proc_fs.h
+++ b/include/linux/proc_fs.h
@@ -89,4 +89,7 @@ struct tgid_iter {
struct tgid_iter next_tgid(struct pid_namespace *ns, struct tgid_iter iter);
+struct task_struct *
+task_next_child(struct task_struct *parent, struct task_struct *prev, unsigned int pos);
+
#endif /* _LINUX_PROC_FS_H */
diff --git a/kernel/pid.c b/kernel/pid.c
index 2acb0a9..42a6b40 100644
--- a/kernel/pid.c
+++ b/kernel/pid.c
@@ -607,6 +607,59 @@ retry:
return iter;
}
+struct task_struct *
+task_next_child(struct task_struct *parent, struct task_struct *prev, unsigned int pos)
+{
+ struct task_struct *task;
+
+ read_lock(&tasklist_lock);
+ /*
+ * Lets try to continue searching first, this gives
+ * us significant speedup on children-rich processes.
+ */
+ if (prev) {
+ task = prev;
+ if (task && task->real_parent == parent &&
+ !(list_empty(&task->sibling))) {
+ if (list_is_last(&task->sibling, &parent->children)) {
+ task = NULL;
+ goto out;
+ }
+ task = list_first_entry(&task->sibling,
+ struct task_struct, sibling);
+ goto out;
+ }
+ }
+
+ /*
+ * Slow search case.
+ *
+ * We might miss some children here if children
+ * are exited while we were not holding the lock,
+ * but it was never promised to be accurate that
+ * much.
+ *
+ * "Just suppose that the parent sleeps, but N children
+ * exit after we printed their tids. Now the slow paths
+ * skips N extra children, we miss N tasks." (c)
+ *
+ * So one need to stop or freeze the leader and all
+ * its children to get a precise result.
+ */
+ list_for_each_entry(task, &parent->children, sibling) {
+ if (pos-- == 0)
+ goto out;
+ }
+ task = NULL;
+out:
+ if (prev)
+ put_task_struct(prev);
+ if (task)
+ get_task_struct(task);
+ read_unlock(&tasklist_lock);
+ return task;
+}
+
/*
* The pid hash table is scaled according to the amount of memory in the
* machine. From a minimum of 16 slots up to 4096 slots at one gigabyte or
--
2.1.0
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