On Wed, Sep 02, 2015 at 12:10:58PM -0400, Chris Metcalf wrote:
On 09/02/2015 08:55 AM, Peter Zijlstra wrote:So I'm reading that code like:
So here goes..Are you concerned about whether it has proper memory
Chris, I'm awfully sorry, but I seem to be Tile challenged.
TileGX seems to define:
#define smp_mb__before_atomic() smp_mb()
#define smp_mb__after_atomic() smp_mb()
However, its atomic_add_return() implementation looks like:
static inline int atomic_add_return(int i, atomic_t *v)
{
int val;
smp_mb(); /* barrier for proper semantics */
val = __insn_fetchadd4((void *)&v->counter, i) + i;
barrier(); /* the "+ i" above will wait on memory */
return val;
}
Which leaves me confused on smp_mb__after_atomic().
barrier semantics already, i.e. full barriers before and after?
In fact we do have a full barrier before, but then because of the
"+ i" / "barrier()", we know that the only other operation since
the previous mb(), namely the read of v->counter, has
completed after the atomic operation. As a result we can
omit explicitly having a second barrier.
It does seem like all the current memory-order semantics are
correct, unless I'm missing something!
MB
[RmW] ret = *val += i
So what is stopping later memory ops like:
[R] a = *foo
[S] *bar = b
From getting reordered with the RmW, like:
MB
[R] a = *foo
[S] *bar = b
[RmW] ret = *val += i
Are you saying Tile does not reorder things like that? If so, why then
is smp_mb__after_atomic() a full mb(). If it does, I don't see how your
add_return is correct.
Alternatively I'm just confused..