Re: [PATCH] __div64_32: implement division by multiplication for 32-bit arches
From: Vineet Gupta
Date: Fri Oct 30 2015 - 01:42:28 EST
+CC Claudiu: ARC gcc expert (please scroll to botom)
On Friday 30 October 2015 06:56 AM, Nicolas Pitre wrote:
> On Wed, 28 Oct 2015, Nicolas Pitre wrote:
>
>> On Thu, 29 Oct 2015, Alexey Brodkin wrote:
>>
>>> Fortunately we already have much better __div64_32() for 32-bit ARM.
>>> There in case of division by constant preprocessor calculates so-called
>>> "magic number" which is later used in multiplications instead of divisions.
>> It's not magic, it is science. :-)
>>
>>> It's really nice and very optimal but obviously works only for ARM
>>> because ARM assembly is involved.
>>>
>>> Now why don't we extend the same approach to all other 32-bit arches
>>> with multiplication part implemented in pure C. With good compiler
>>> resulting assembly will be quite close to manually written assembly.
> Well... not as close at least on ARM. Maybe 2x to 3x more costly than
> the one with assembly. Still better than 100x or so without this
> optimization.
>
>>> But there's at least 1 problem which I don't know how to solve.
>>> Preprocessor magic only happens if __div64_32() is inlined (that's
>>> obvious - preprocessor has to know if divider is constant or not).
>>>
>>> But __div64_32() is already marked as weak function (which in its turn
>>> is required to allow some architectures to provide its own optimal
>>> implementations). I.e. addition of "inline" for __div64_32() is not an
>>> option.
>> You can't inline __div64_32(). It should remain as is and used only for
>> the slow path.
>>
>> For the constant based optimization to work, you need to modify do_div()
>> in include/asm-generic/div64.h directly.
> OK... I was intrigued, so I adapted my ARM code to the generic case,
> including the overflow avoidance optimizations. Please have look and
> tell me how this works for you.
>
> If this patch is accepted upstream, then it could be possible to
> abstract only the actual multiplication part with some architecture
> specific assembly.
>
> diff --git a/include/asm-generic/div64.h b/include/asm-generic/div64.h
> index 8f4e319334..43c3b21dca 100644
> --- a/include/asm-generic/div64.h
> +++ b/include/asm-generic/div64.h
> @@ -32,6 +32,149 @@
>
> #elif BITS_PER_LONG == 32
>
> +/* macroized fls implementation to ensure proper constant propagation */
> +#define __div64_fls(bits) \
> +({ \
> + unsigned int __left = (bits), __nr = 0; \
> + if (__left & 0xffff0000) __nr += 16, __left >>= 16; \
> + if (__left & 0x0000ff00) __nr += 8, __left >>= 8; \
> + if (__left & 0x000000f0) __nr += 4, __left >>= 4; \
> + if (__left & 0x0000000c) __nr += 2, __left >>= 2; \
> + if (__left & 0x00000002) __nr += 1; \
> + __nr; \
> +})
> +
> +/*
> + * If the divisor happens to be constant, we determine the appropriate
> + * inverse at compile time to turn the division into a few inline
> + * multiplications which ought to be much faster. And yet only if compiling
> + * with a sufficiently recent gcc version to perform proper 64-bit constant
> + * propagation.
> + *
> + * (It is unfortunate that gcc doesn't perform all this internally.)
> + */
> +#define __div64_const32(n, ___b) \
> +({ \
> + /* \
> + * Multiplication by reciprocal of b: n / b = n * (p / b) / p \
> + * \
> + * We rely on the fact that most of this code gets optimized \
> + * away at compile time due to constant propagation and only \
> + * a few multiplication instructions should remain. \
> + * Hence this monstrous macro (static inline doesn't always \
> + * do the trick for some reason). \
> + */ \
> + uint64_t ___res, ___x, ___t, ___m, ___n = (n); \
> + uint32_t ___c, ___p, ___m_lo, ___m_hi, ___n_lo, ___n_hi; \
> + \
> + /* determine number of bits to represent b */ \
> + ___p = 1 << __div64_fls(___b); \
> + \
> + /* compute m = ((p << 64) + b - 1) / b */ \
> + ___m = (~0ULL / ___b) * ___p; \
> + ___m += (((~0ULL % ___b + 1) * ___p) + ___b - 1) / ___b; \
> + \
> + /* dividend that produces one less than the highest result */ \
> + ___x = ~0ULL / ___b * ___b - 1; \
> + \
> + /* test our m with res = m * x / (p << 64) */ \
> + ___res = ((___m & 0xffffffff) * (___x & 0xffffffff)) >> 32; \
> + ___t = ___res += (___m & 0xffffffff) * (___x >> 32); \
> + ___res += (___x & 0xffffffff) * (___m >> 32); \
> + ___t = (___res < ___t) ? (1ULL << 32) : 0; \
> + ___res = (___res >> 32) + ___t; \
> + ___res += (___m >> 32) * (___x >> 32); \
> + ___res /= ___p; \
> + \
> + /* Now sanitize and optimize what we've got. */ \
> + if (~0ULL % (___b / (___b & -___b)) == 0) { \
> + /* those cases can be simplified with: */ \
> + ___n /= (___b & -___b); \
> + ___m = ~0ULL / (___b / (___b & -___b)); \
> + ___p = 1; \
> + ___c = 1; \
> + } else if (___res != ___x / ___b) { \
> + /* \
> + * We can't get away without a correction to compensate \
> + * for bit truncation errors. To avoid it we'd need an \
> + * additional bit to represent m which would overflow \
> + * our 64-bit variable. \
> + * \
> + * Instead we do m = p / b and n / b = (n * m + m) / p. \
> + */ \
> + ___c = 1; \
> + /* Compute m = (p << 64) / b */ \
> + ___m = (~0ULL / ___b) * ___p; \
> + ___m += ((~0ULL % ___b + 1) * ___p) / ___b; \
> + } else { \
> + /* \
> + * Reduce m / p, and try to clear bit 31 of m when \
> + * possible, otherwise that'll need extra overflow \
> + * handling later. \
> + */ \
> + unsigned int ___bits = -(___m & -___m); \
> + ___bits |= ___m >> 32; \
> + ___bits = (~___bits) << 1; \
> + /* \
> + * If ___bits == 0 then setting bit 31 is unavoidable. \
> + * Simply apply the maximum possible reduction in that \
> + * case. Otherwise the MSB of ___bits indicates the \
> + * best reduction we should apply. \
> + */ \
> + if (!___bits) { \
> + ___p /= (___m & -___m); \
> + ___m /= (___m & -___m); \
> + } else { \
> + ___p >>= __div64_fls(___bits); \
> + ___m >>= __div64_fls(___bits); \
> + } \
> + /* No correction needed. */ \
> + ___c = 0; \
> + } \
> + \
> + /* \
> + * Now we have a combination of 2 conditions: \
> + * \
> + * 1) whether or not we need a correction (___c), and \
> + * \
> + * 2) whether or not there might be an overflow in the cross \
> + * product determined by (___m & ((1 << 63) | (1 << 31))). \
> + * \
> + * Select the best way to do the m * n / (p << 64) operation. \
> + * From here on there will be actual runtime code generated. \
> + */ \
> + \
> + ___m_lo = ___m; \
> + ___m_hi = ___m >> 32; \
> + ___n_lo = ___n; \
> + ___n_hi = ___n >> 32; \
> + \
> + if (!___c) { \
> + ___res = ((uint64_t)___m_lo * ___n_lo) >> 32; \
> + } else if (!(___m & ((1ULL << 63) | (1ULL << 31)))) { \
> + ___res = (___m + (uint64_t)___m_lo * ___n_lo) >> 32; \
> + } else { \
> + ___res = ___m + (uint64_t)___m_lo * ___n_lo; \
> + ___t = (___res < ___m) ? (1ULL << 32) : 0; \
> + ___res = (___res >> 32) + ___t; \
> + } \
> + \
> + if (!(___m & ((1ULL << 63) | (1ULL << 31)))) { \
> + ___res += (uint64_t)___m_lo * ___n_hi; \
> + ___res += (uint64_t)___m_hi * ___n_lo; \
> + ___res >>= 32; \
> + } else { \
> + ___t = ___res += (uint64_t)___m_lo * ___n_hi; \
> + ___res += (uint64_t)___m_hi * ___n_lo; \
> + ___t = (___res < ___t) ? (1ULL << 32) : 0; \
> + ___res = (___res >> 32) + ___t; \
> + } \
> + \
> + ___res += (uint64_t)___m_hi * ___n_hi; \
> + \
> + ___res / ___p; \
> +})
> +
> extern uint32_t __div64_32(uint64_t *dividend, uint32_t divisor);
>
> /* The unnecessary pointer compare is there
> @@ -41,7 +184,20 @@ extern uint32_t __div64_32(uint64_t *dividend, uint32_t divisor);
> uint32_t __base = (base); \
> uint32_t __rem; \
> (void)(((typeof((n)) *)0) == ((uint64_t *)0)); \
> - if (likely(((n) >> 32) == 0)) { \
> + if (__builtin_constant_p(__base) && \
> + (__base & (__base - 1)) == 0) { \
> + /* constant power of 2: gcc is fine */ \
> + __rem = (n) & (__base - 1); \
> + (n) /= __base; \
> + } else if ((__GNUC__ >= 4) && \
> + __builtin_constant_p(__base) && \
> + __base != 0) { \
> + uint32_t __res_lo, __n_lo = (n); \
> + (n) = __div64_const32(n, __base); \
> + /* the remainder can be computed with 32-bit regs */ \
> + __res_lo = (n); \
> + __rem = __n_lo - __res_lo * __base; \
> + } else if (likely(((n) >> 32) == 0)) { \
> __rem = (uint32_t)(n) % __base; \
> (n) = (uint32_t)(n) / __base; \
> } else \
>
Claudiu, can some of this not be done in gcc itself !
-Vineet
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