Re: [PATCH v2 02/13] bpf tools: Extract and collect map names from BPF object file

From: Wangnan (F)
Date: Mon Nov 30 2015 - 00:01:32 EST




On 2015/11/30 0:14, Namhyung Kim wrote:
Hi Wang,

On Fri, Nov 27, 2015 at 08:47:36AM +0000, Wang Nan wrote:
This patch collects name of maps in BPF object files and saves them into
'maps' field in 'struct bpf_object'. 'bpf_object__get_map_by_name' is
introduced to retrive fd and definitions of a map through its name.

Signed-off-by: Wang Nan <wangnan0@xxxxxxxxxx>
Signed-off-by: He Kuang <hekuang@xxxxxxxxxx>
Cc: Alexei Starovoitov <ast@xxxxxxxxxx>
Cc: Arnaldo Carvalho de Melo <acme@xxxxxxxxxx>
Cc: Masami Hiramatsu <masami.hiramatsu.pt@xxxxxxxxxxx>
Cc: Namhyung Kim <namhyung@xxxxxxxxxx>
Cc: Zefan Li <lizefan@xxxxxxxxxx>
Cc: pi3orama@xxxxxxx
---
tools/lib/bpf/libbpf.c | 65 +++++++++++++++++++++++++++++++++++++++++++++++---
tools/lib/bpf/libbpf.h | 3 +++
2 files changed, 65 insertions(+), 3 deletions(-)

diff --git a/tools/lib/bpf/libbpf.c b/tools/lib/bpf/libbpf.c
index f509825..a298614 100644
--- a/tools/lib/bpf/libbpf.c
+++ b/tools/lib/bpf/libbpf.c
@@ -165,6 +165,7 @@ struct bpf_program {
struct bpf_map {
int fd;
+ char *name;
struct bpf_map_def def;
void *priv;
bpf_map_clear_priv_t clear_priv;
@@ -526,12 +527,46 @@ bpf_object__init_maps(struct bpf_object *obj, void *data,
return 0;
}
+static void
+bpf_object__init_maps_name(struct bpf_object *obj, int maps_shndx)
+{
+ int i;
+ Elf_Data *symbols = obj->efile.symbols;
+
+ if (!symbols || maps_shndx < 0)
+ return;
+
+ for (i = 0; i < symbols->d_size / sizeof(GElf_Sym); i++) {
+ GElf_Sym sym;
+ size_t map_idx;
+ const char *map_name;
+
+ if (!gelf_getsym(symbols, i, &sym))
+ continue;
+ if (sym.st_shndx != maps_shndx)
+ continue;
+
+ map_name = elf_strptr(obj->efile.elf,
+ obj->efile.ehdr.e_shstrndx,
+ sym.st_name);
It means that each map name is saved in section header string table?

According to elf format specification:

For an symbol table entry, the st_name field "holds an index
into the object fileâs symbol string table, which holds the
character representations of the symbol names. If the value
is non-zero, it represents a string table index that gives
the symbol name. Otherwise, the symbol table entry has no
name."

And so called "object fileâs symbol string table" is a
section in the object file which index is stored into
ehdr and be loaded during gelf_getehdr(), and its index
would be set to ehdr->e_shstrndx. So I think for each map
its name should be saved in that string table.


+ map_idx = sym.st_value / sizeof(struct bpf_map_def);
+ if (map_idx >= obj->nr_maps) {
+ pr_warning("index of map \"%s\" is buggy: %zu > %zu\n",
+ map_name, map_idx, obj->nr_maps);
+ continue;
+ }
+ obj->maps[map_idx].name = strdup(map_name);
You need to check the return value.

Will send a patch for it.

Thank you.

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