[PATCH 4.3 023/157] ALSA: hda - Fix lost 4k BDL boundary workaround
From: Greg Kroah-Hartman
Date: Wed Jan 27 2016 - 13:16:54 EST
4.3-stable review patch. If anyone has any objections, please let me know.
------------------
From: Takashi Iwai <tiwai@xxxxxxx>
commit de1ab6af5c3d92c0a031083962a7ff270cf301b7 upstream.
During the migration to HDA core code, we lost the workaround for 4k
BDL boundary. The flag exists in the new hdac_bus, but it's never
set. This resulted in the sudden sound stall on some controllers that
require this workaround like Creative Recon3D.
This patch fixes the issue by setting the flag for such controllers
properly.
Fixes: ccc98865aa44 ('ALSA: hda - Migrate more hdac_stream codes')
Signed-off-by: Takashi Iwai <tiwai@xxxxxxx>
Signed-off-by: Greg Kroah-Hartman <gregkh@xxxxxxxxxxxxxxxxxxx>
---
sound/pci/hda/hda_controller.c | 3 +++
1 file changed, 3 insertions(+)
--- a/sound/pci/hda/hda_controller.c
+++ b/sound/pci/hda/hda_controller.c
@@ -1059,6 +1059,9 @@ int azx_bus_init(struct azx *chip, const
bus->needs_damn_long_delay = 1;
}
+ if (chip->driver_caps & AZX_DCAPS_4K_BDLE_BOUNDARY)
+ bus->core.align_bdle_4k = true;
+
/* AMD chipsets often cause the communication stalls upon certain
* sequence like the pin-detection. It seems that forcing the synced
* access works around the stall. Grrr...