Re: [PATCH 01/31] Add hard/soft lockup debugger entry points
From: Jeffrey Merkey
Date: Thu Jan 28 2016 - 15:08:09 EST
On 1/28/16, Thomas Gleixner <tglx@xxxxxxxxxxxxx> wrote:
> On Thu, 28 Jan 2016, Jeffrey Merkey wrote:
>
>> This patch series adds an export which can be set by system debuggers to
>> direct the hard lockup and soft lockup detector to trigger a breakpoint
>> exception and enter a debugger if one is active. It is assumed that if
>> someone sets this variable, then an breakpoint handler of some sort will
>> be actively loaded or registered via the notify die handler chain.
>>
>> This addition is extremely useful for debugging hard and soft lockups
>> real time and quickly from a console debugger.
>
> Why do we need an extra breakpoint instruction in the code to enter a
> debugger? Don't have debuggers mechanisms to install breakpoints?
>
> I'm probably missing something obvious here.
>
> Thanks,
>
> tglx
>
>
>
It's a pain in the butt to grep around through assembly language in a
function in watchdog.c that has everything declared static with no
symbols. It's a lot easier just to insert an INT3 in the section of
code that has the mouse caught in the trap (inside a function that
triggers the hard lockup) -- after all -- that's what the instruction
is for.
Jeff