Re: [PATCH v5 3/3] Add BUG_XX() debugging hard/soft lockup detection
From: Jeffrey Merkey
Date: Tue Feb 02 2016 - 23:39:31 EST
On 2/2/16, Jeffrey Merkey <jeffmerkey@xxxxxxxxx> wrote:
>> Because when you catch a bug in the hard lockup detector the system
>> just sits there hard hung and you are not able to get into a debugger
>> console since the system has crashed and the watchdog code has already
>> killed off the other processors and locked up all the NMI interrupt
>> handlers, thereby preventing any debugger at all from functioning
>> other than a hardware ice, so it's a hell of a lot easier just to
>> trigger a break when you detect the first instance of a hard lockup
>> before the system is completely hosed.
>>
>
> So this is why Ingo and tglx's suggestion doesn't work. Unless you
> can set a breakpoint in the detector coede, once the lockup occurs
> about 50% of the time (when the IF flag is not set and interrupts are
> disabled), you can't get into a debugger because the system is hosed.
>
> The way the current hard lockup detector works is a lot like the death
> star self-destruct system for linux -- it detects one, tries to IPI
> the other processors to dump their stacks, then somewhere down in the
> OS all of it locks up -- once and a while I can get it too panic. A
> great bug to test your detector with is the one in timekeeper.c tglx
> and I worked on. Good luck getting into any debugger when it fires
> off. I like the fact this code does not call panic and is somewhat
> dynamic allowing recovery of the system, but it takes a healthy system
> with a single bug, burns it to the ground, locks up all the
> processors, and prevents the debugger from being entered unless a
> breakpoint has been set.
>
> Perhaps this helps you understand.
>
> Jeff
>
And we could just call notify_die here instead and pass a faux
debugger exception. That actually is clean and would work too. any
handlers out there will behave as though its an int3 instruction.
Hmmm. That's an easy patch and I could test it quickly.
Jeff