[PATCH 2/5] drm/vc4: Fix the clear color for the first tile rendered.

From: Eric Anholt
Date: Thu Feb 04 2016 - 14:24:00 EST


Apparently in hardware (as opposed to simulation), the clear colors
need to be uploaded before the render config, otherwise they won't
take effect. Fixes igt's vc4_wait_bo/used-bo-* subtests.

Signed-off-by: Eric Anholt <eric@xxxxxxxxxx>
---
drivers/gpu/drm/vc4/vc4_render_cl.c | 18 +++++++++---------
1 file changed, 9 insertions(+), 9 deletions(-)

diff --git a/drivers/gpu/drm/vc4/vc4_render_cl.c b/drivers/gpu/drm/vc4/vc4_render_cl.c
index 8a2a312..dea97f4 100644
--- a/drivers/gpu/drm/vc4/vc4_render_cl.c
+++ b/drivers/gpu/drm/vc4/vc4_render_cl.c
@@ -321,15 +321,6 @@ static int vc4_create_rcl_bo(struct drm_device *dev, struct vc4_exec_info *exec,
list_add_tail(&to_vc4_bo(&setup->rcl->base)->unref_head,
&exec->unref_list);

- rcl_u8(setup, VC4_PACKET_TILE_RENDERING_MODE_CONFIG);
- rcl_u32(setup,
- (setup->color_write ? (setup->color_write->paddr +
- args->color_write.offset) :
- 0));
- rcl_u16(setup, args->width);
- rcl_u16(setup, args->height);
- rcl_u16(setup, args->color_write.bits);
-
/* The tile buffer gets cleared when the previous tile is stored. If
* the clear values changed between frames, then the tile buffer has
* stale clear values in it, so we have to do a store in None mode (no
@@ -349,6 +340,15 @@ static int vc4_create_rcl_bo(struct drm_device *dev, struct vc4_exec_info *exec,
rcl_u32(setup, 0); /* no address, since we're in None mode */
}

+ rcl_u8(setup, VC4_PACKET_TILE_RENDERING_MODE_CONFIG);
+ rcl_u32(setup,
+ (setup->color_write ? (setup->color_write->paddr +
+ args->color_write.offset) :
+ 0));
+ rcl_u16(setup, args->width);
+ rcl_u16(setup, args->height);
+ rcl_u16(setup, args->color_write.bits);
+
for (y = min_y_tile; y <= max_y_tile; y++) {
for (x = min_x_tile; x <= max_x_tile; x++) {
bool first = (x == min_x_tile && y == min_y_tile);
--
2.7.0