Hi,
2016-04-03 2:08 GMT+09:00 Taeung Song <treeze.taeung@xxxxxxxxx>:
[...]
+static struct perf_config_section *add_section(struct list_head *sections,
+ const char *section_name)
+{
+ struct perf_config_section *section = zalloc(sizeof(*section));
+
+ if (!section)
+ return NULL;
+
+ INIT_LIST_HEAD(§ion->items);
+ section->name = strdup(section_name);
+ if (!section->name) {
+ pr_debug("%s: strdup failed\n", __func__);
+ free(section);
+ return NULL;
+ }
+
+ list_add_tail(§ion->node, sections);
+ return section;
+}
+
+static struct perf_config_item *add_config_item(struct perf_config_section *section,
+ const char *name)
+{
+ struct perf_config_item *item = zalloc(sizeof(*item));
+
+ if (!item)
+ return NULL;
+
+ item->name = strdup(name);
+ if (!item->name) {
+ pr_debug("%s: strdup failed\n", __func__);
+ goto out_err;
As you did in above add_section(), you can do free(item)
and return NULL here instead of using goto.
Other parts looks OK for me.