A (per-CRTC?) array of fences would be more flexible. And even in the cases
where you could make a 1-to-1 mapping between planes and fences, it's not
that much more work for userspace to assemble those fences into an array
anyway.
I'm ok with an array too if that's what you folks prefer (it's meant to be
used by you after all). I just don't want just 1 fence for the entire op,
forcing userspace to first merge them all together. That seems silly.
One side-effect of that is that we'd also have to rework all the internal
bits and move fences around in atomic. Which means change a pile of
drivers. Not sure that's worth it, but I'd be ok either way really.
-Daniel