[PATCH 2/7] drm/vc4: Move validation's current/max ip into the validation struct.

From: Eric Anholt
Date: Mon Jul 04 2016 - 21:15:34 EST


Reduces the argument count for some of the functions, and will be used
more with the upcoming looping support.

Signed-off-by: Eric Anholt <eric@xxxxxxxxxx>
---
drivers/gpu/drm/vc4/vc4_validate_shaders.c | 54 +++++++++++++++++-------------
1 file changed, 30 insertions(+), 24 deletions(-)

diff --git a/drivers/gpu/drm/vc4/vc4_validate_shaders.c b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
index f67124b4c534..771d904653f2 100644
--- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c
+++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
@@ -40,6 +40,14 @@
#include "vc4_qpu_defines.h"

struct vc4_shader_validation_state {
+ /* Current IP being validated. */
+ uint32_t ip;
+
+ /* IP at the end of the BO, do not read shader[max_ip] */
+ uint32_t max_ip;
+
+ uint64_t *shader;
+
struct vc4_texture_sample_info tmu_setup[2];
int tmu_write_count[2];

@@ -129,11 +137,11 @@ record_texture_sample(struct vc4_validated_shader_info *validated_shader,
}

static bool
-check_tmu_write(uint64_t inst,
- struct vc4_validated_shader_info *validated_shader,
+check_tmu_write(struct vc4_validated_shader_info *validated_shader,
struct vc4_shader_validation_state *validation_state,
bool is_mul)
{
+ uint64_t inst = validation_state->shader[validation_state->ip];
uint32_t waddr = (is_mul ?
QPU_GET_FIELD(inst, QPU_WADDR_MUL) :
QPU_GET_FIELD(inst, QPU_WADDR_ADD));
@@ -228,11 +236,11 @@ check_tmu_write(uint64_t inst,
}

static bool
-check_reg_write(uint64_t inst,
- struct vc4_validated_shader_info *validated_shader,
+check_reg_write(struct vc4_validated_shader_info *validated_shader,
struct vc4_shader_validation_state *validation_state,
bool is_mul)
{
+ uint64_t inst = validation_state->shader[validation_state->ip];
uint32_t waddr = (is_mul ?
QPU_GET_FIELD(inst, QPU_WADDR_MUL) :
QPU_GET_FIELD(inst, QPU_WADDR_ADD));
@@ -261,7 +269,7 @@ check_reg_write(uint64_t inst,
case QPU_W_TMU1_T:
case QPU_W_TMU1_R:
case QPU_W_TMU1_B:
- return check_tmu_write(inst, validated_shader, validation_state,
+ return check_tmu_write(validated_shader, validation_state,
is_mul);

case QPU_W_HOST_INT:
@@ -294,10 +302,10 @@ check_reg_write(uint64_t inst,
}

static void
-track_live_clamps(uint64_t inst,
- struct vc4_validated_shader_info *validated_shader,
+track_live_clamps(struct vc4_validated_shader_info *validated_shader,
struct vc4_shader_validation_state *validation_state)
{
+ uint64_t inst = validation_state->shader[validation_state->ip];
uint32_t op_add = QPU_GET_FIELD(inst, QPU_OP_ADD);
uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD);
uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL);
@@ -369,10 +377,10 @@ track_live_clamps(uint64_t inst,
}

static bool
-check_instruction_writes(uint64_t inst,
- struct vc4_validated_shader_info *validated_shader,
+check_instruction_writes(struct vc4_validated_shader_info *validated_shader,
struct vc4_shader_validation_state *validation_state)
{
+ uint64_t inst = validation_state->shader[validation_state->ip];
uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD);
uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL);
bool ok;
@@ -382,12 +390,10 @@ check_instruction_writes(uint64_t inst,
return false;
}

- ok = (check_reg_write(inst, validated_shader, validation_state,
- false) &&
- check_reg_write(inst, validated_shader, validation_state,
- true));
+ ok = (check_reg_write(validated_shader, validation_state, false) &&
+ check_reg_write(validated_shader, validation_state, true));

- track_live_clamps(inst, validated_shader, validation_state);
+ track_live_clamps(validated_shader, validation_state);

return ok;
}
@@ -417,30 +423,30 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
{
bool found_shader_end = false;
int shader_end_ip = 0;
- uint32_t ip, max_ip;
- uint64_t *shader;
+ uint32_t ip;
struct vc4_validated_shader_info *validated_shader;
struct vc4_shader_validation_state validation_state;
int i;

memset(&validation_state, 0, sizeof(validation_state));
+ validation_state.shader = shader_obj->vaddr;
+ validation_state.max_ip = shader_obj->base.size / sizeof(uint64_t);

for (i = 0; i < 8; i++)
validation_state.tmu_setup[i / 4].p_offset[i % 4] = ~0;
for (i = 0; i < ARRAY_SIZE(validation_state.live_min_clamp_offsets); i++)
validation_state.live_min_clamp_offsets[i] = ~0;

- shader = shader_obj->vaddr;
- max_ip = shader_obj->base.size / sizeof(uint64_t);
-
validated_shader = kcalloc(1, sizeof(*validated_shader), GFP_KERNEL);
if (!validated_shader)
return NULL;

- for (ip = 0; ip < max_ip; ip++) {
- uint64_t inst = shader[ip];
+ for (ip = 0; ip < validation_state.max_ip; ip++) {
+ uint64_t inst = validation_state.shader[ip];
uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);

+ validation_state.ip = ip;
+
switch (sig) {
case QPU_SIG_NONE:
case QPU_SIG_WAIT_FOR_SCOREBOARD:
@@ -450,7 +456,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
case QPU_SIG_LOAD_TMU1:
case QPU_SIG_PROG_END:
case QPU_SIG_SMALL_IMM:
- if (!check_instruction_writes(inst, validated_shader,
+ if (!check_instruction_writes(validated_shader,
&validation_state)) {
DRM_ERROR("Bad write at ip %d\n", ip);
goto fail;
@@ -467,7 +473,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
break;

case QPU_SIG_LOAD_IMM:
- if (!check_instruction_writes(inst, validated_shader,
+ if (!check_instruction_writes(validated_shader,
&validation_state)) {
DRM_ERROR("Bad LOAD_IMM write at ip %d\n", ip);
goto fail;
@@ -487,7 +493,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
break;
}

- if (ip == max_ip) {
+ if (ip == validation_state.max_ip) {
DRM_ERROR("shader failed to terminate before "
"shader BO end at %zd\n",
shader_obj->base.size);
--
2.8.1