Le mardi 12 juillet 2016 Ã 15:08 -0400, Nicolas Dufresne a Ãcrit :Not sure where that chromium comment came from, but if MT21 really is similar to NV21 (a 4:2:0 format) and has 2x2 downsampled chroma, then the combined VU plane will be half the size of the Y plane.
Le mardi 12 juillet 2016 Ã 16:16 +0800, Wu-Cheng Li (æåè) a Ãcrit :Here's the kind of information we want in the documentation.
Decoder hardware produces MT21 (compressed). Image processor canPreviously it was described as MediaTek block mode, and now as a
convert it to a format that can be input of display driver.
Tiffany.
When do you plan to upstream image processor (mtk-mdp)?
It can be as input format for encoder, MDP and display drivers inour
platform.I remember display driver can only accept uncompressed MT21. Right?
Basically V4L2_PIX_FMT_MT21 is compressed and is like an opaque
format. It's not usable until it's decompressed and converted by
image
processor.
MediaTek compressed format. It makes me think you have no idea what
this pixel format really is. Is that right ?
The main reason why I keep asking, is that we often find similarities
between what vendor like to call their proprietary formats. Doing the
proper research helps not creating a mess like in Android where you
have a lot of formats that all point to the same format. I believe
there was the same concern when Samsung wanted to introduce their Z-
flip-Z NV12 tile format. In the end they simply provided sufficient
documentation so we could document it and implement software
converters
for test and validation purpose.
https://chromium.googlesource.com/chromium/src/media/+/master/base/vide
o_types.h#40
// MediaTek proprietary format. MT21 is similar to NV21 except the memory
// layout and pixel layout (swizzles). 12bpp with Y plane followed by a 2x2
// interleaved VU plane. Each image contains two buffers -- Y plane and VU
// plane. Two planes can be non-contiguous in memory. The starting addresses
// of Y plane and VU plane are 4KB alignment.
// Suppose image dimension is (width, height). For both Y plane and VU plane:
// Row pitch = ((width+15)/16) * 16.
// Plane size = Row pitch * (((height+31)/32)*32)
Now obviously this is incomplete, as the swizzling need to be documented of course.
regards,--
Nicolas
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