[PATCH 1/4] Input-gameport: Use kmalloc_array() in joydump_connect()

From: SF Markus Elfring
Date: Sat Sep 24 2016 - 09:46:33 EST


From: Markus Elfring <elfring@xxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 24 Sep 2016 13:50:20 +0200

* A multiplication for the size determination of a memory allocation
indicated that an array data structure should be processed.
Thus use the corresponding function "kmalloc_array".

This issue was detected by using the Coccinelle software.

* Replace the specification of a data structure by a pointer dereference
to make the corresponding size determination a bit safer according to
the Linux coding style convention.

Signed-off-by: Markus Elfring <elfring@xxxxxxxxxxxxxxxxxxxxx>
---
drivers/input/joystick/joydump.c | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/drivers/input/joystick/joydump.c b/drivers/input/joystick/joydump.c
index d1c6e48..e515058 100644
--- a/drivers/input/joystick/joydump.c
+++ b/drivers/input/joystick/joydump.c
@@ -79,8 +79,7 @@ static int joydump_connect(struct gameport *gameport, struct gameport_driver *dr
}

timeout = gameport_time(gameport, 10000); /* 10 ms */
-
- buf = kmalloc(BUF_SIZE * sizeof(struct joydump), GFP_KERNEL);
+ buf = kmalloc_array(BUF_SIZE, sizeof(*buf), GFP_KERNEL);
if (!buf) {
printk(KERN_INFO "joydump: no memory for testing\n");
goto jd_end;
--
2.10.0