On Tue, Oct 11, 2016 at 03:53:57PM +0100, Brian Starkey wrote:
Hi,
This RFC series introduces a new connector type:
DRM_MODE_CONNECTOR_WRITEBACK
It is a follow-on from a previous discussion: [1]
Writeback connectors are used to expose the memory writeback engines
found in some display controllers, which can write a CRTC's
composition result to a memory buffer.
This is useful e.g. for testing, screen-recording, screenshots,
wireless display, display cloning, memory-to-memory composition.
Patches 1-7 include the core framework changes required, and patches
8-11 implement a writeback connector for the Mali-DP writeback engine.
The Mali-DP patches depend on this other series: [2].
The connector is given the FB_ID property for the output framebuffer,
and two new read-only properties: PIXEL_FORMATS and
PIXEL_FORMATS_SIZE, which expose the supported framebuffer pixel
formats of the engine.
The EDID property is not exposed for writeback connectors.
Writeback connector usage:
--------------------------
Due to connector routing changes being treated as "full modeset"
operations, any client which wishes to use a writeback connector
should include the connector in every modeset. The writeback will not
actually become active until a framebuffer is attached.
Erhm, this is just the default, drivers can override this. And we could
change the atomic helpers to not mark a modeset as a modeset if the
connector that changed is a writeback one.
The writeback itself is enabled by attaching a framebuffer to the
FB_ID property of the connector. The driver must then ensure that the
CRTC content of that atomic commit is written into the framebuffer.
The writeback works in a one-shot mode with each atomic commit. This
prevents the same content from being written multiple times.
In some cases (front-buffer rendering) there might be a desire for
continuous operation - I think a property could be added later for
this kind of control.
Writeback can be disabled by setting FB_ID to zero.
This seems to contradict itself: If it's one-shot, there's no need to
disable it - it will auto-disable.
In other cases where we write a property as a one-shot thing (fences for
android). In that case when you read that property it's always 0 (well, -1
for fences since file descriptor). That also avoids the issues when
userspace unconditionally saves/restores all properties (this is needed
for generic compositor switching).
I think a better behaviour would be to do the same trick, with FB_ID on
the connector always returning 0 as the current value. That encodes the
one-shot behaviour directly.
For one-shot vs continuous: Maybe we want to simply have a separate
writeback property for continues, e.g. FB_WRITEBACK_ONE_SHOT_ID and
FB_WRITEBACK_CONTINUOUS_ID.
Known issues:
-------------
* I'm not sure what "DPMS" should mean for writeback connectors.
It could be used to disable writeback (even when a framebuffer is
attached), or it could be hidden entirely (which would break the
legacy DPMS call for writeback connectors).
dpms is legacy, in atomic land the only thing you have is "ACTIVE" on the
crtc. it disables everything, i.e. also writeback.
* With Daniel's recent re-iteration of the userspace API rules, I
fully expect to provide some userspace code to support this. The
question is what, and where? We want to use writeback for testing,
so perhaps some tests in igt is suitable.
Hm, testing would be better as a debugfs interface, but I understand the
appeal of doing this with atomic (since semantics fit so well). Another
use-case of this is compositing, but if the main goal is igt and testing,
I think integration into igt crc based testcases is a perfectly fine
userspace.
* Documentation. Probably some portion of this cover letter needs to
make it into Documentation/
Yeah, an overview DOC: section in a separate source file (with all the the
infrastructure work) would be great - aka needed from my pov ;-)
* Synchronisation. Our hardware will finish the writeback by the next
vsync. I've not implemented fence support here, but it would be an
obvious addition.
Probably just want an additional WRITEBACK_FENCE_ID property to signal
completion. Some hw definitely will take longer to write back than just a
vblank. But we can delay that until it's needed.
-Daniel
See Also:
---------
[1] https://lists.freedesktop.org/archives/dri-devel/2016-July/113197.html
[2] https://lists.freedesktop.org/archives/dri-devel/2016-October/120486.html
I welcome any comments, especially if this approach does/doesn't fit
well with anyone else's hardware.
Thanks,
-Brian
---
Brian Starkey (10):
drm: add writeback connector type
drm/fb-helper: skip writeback connectors
drm: extract CRTC/plane disable from drm_framebuffer_remove
drm: add __drm_framebuffer_remove_atomic
drm: add fb to connector state
drm: expose fb_id property for writeback connectors
drm: add writeback-connector pixel format properties
drm: mali-dp: rename malidp_input_format
drm: mali-dp: add RGB writeback formats for DP550/DP650
drm: mali-dp: add writeback connector
Liviu Dudau (1):
drm: mali-dp: Add support for writeback on DP550/DP650
drivers/gpu/drm/arm/Makefile | 1 +
drivers/gpu/drm/arm/malidp_crtc.c | 10 ++
drivers/gpu/drm/arm/malidp_drv.c | 25 +++-
drivers/gpu/drm/arm/malidp_drv.h | 5 +
drivers/gpu/drm/arm/malidp_hw.c | 104 ++++++++++----
drivers/gpu/drm/arm/malidp_hw.h | 27 +++-
drivers/gpu/drm/arm/malidp_mw.c | 268 +++++++++++++++++++++++++++++++++++
drivers/gpu/drm/arm/malidp_planes.c | 8 +-
drivers/gpu/drm/arm/malidp_regs.h | 15 ++
drivers/gpu/drm/drm_atomic.c | 40 ++++++
drivers/gpu/drm/drm_atomic_helper.c | 4 +
drivers/gpu/drm/drm_connector.c | 79 ++++++++++-
drivers/gpu/drm/drm_crtc.c | 14 +-
drivers/gpu/drm/drm_fb_helper.c | 4 +
drivers/gpu/drm/drm_framebuffer.c | 249 ++++++++++++++++++++++++++++----
drivers/gpu/drm/drm_ioctl.c | 7 +
include/drm/drmP.h | 2 +
include/drm/drm_atomic.h | 3 +
include/drm/drm_connector.h | 15 ++
include/drm/drm_crtc.h | 12 ++
include/uapi/drm/drm.h | 10 ++
include/uapi/drm/drm_mode.h | 1 +
22 files changed, 830 insertions(+), 73 deletions(-)
create mode 100644 drivers/gpu/drm/arm/malidp_mw.c
--
1.7.9.5
--
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch