Re: [PATCH v5 0/5] Functional dependencies between devices
From: Greg Kroah-Hartman
Date: Thu Oct 27 2016 - 11:33:54 EST
On Mon, Oct 10, 2016 at 02:36:31PM +0200, Rafael J. Wysocki wrote:
> Hi Everyone,
>
> > On Thursday, September 08, 2016 11:25:44 PM Rafael J. Wysocki wrote:
> >
>
> [cut]
>
> >
> > Time for another update. :-)
> >
> > Fewer changes this time, mostly to address issues found by Lukas and Marek.
> >
> > The most significant one is to make device_link_add() cope with the case
> > when
> > the consumer device has not been registered yet when it is called. The
> > supplier device still is required to be registered and the function will
> > return NULL if that is not the case.
> >
> > Another significant change is in patch [4/5] that now makes the core apply
> > pm_runtime_get_sync()/pm_runtime_put() to supplier devices around the
> > probing of a consumer one (in analogy with the parent).
>
> One more update after some conversations during LinuxCon Europe.
>
> The main point was to make it possible for device_link_add() to figure out the
> initial state of the link instead of expecting the caller to provide it which
> might not be reliable enough in general.
>
> In this version device_link_add() takes three arguments, the supplier and
> consumer pointers and flags and it sets the correct initial state of the link
> automatically (unless invoked with the "stateless" flag, of course). The cost
> is one additional field in struct device (I moved all of the links-related
> fields in struct device to a separate sub-structure while at it) to track
> the "driver presence status" of the device (to be used by device_link_add()).
>
> In addition to that, the links list walks in the core.c and dd.c code are
> under the device links mutex now, so the iternal link spinlock is not needed
> any more and I have renamed symbols to distinguish between flags, link states
> and device "driver presence statuses".
>
> More information is there in the changelogs.
First off, thanks so much for doing this work, it's been needed for a
long time. It all looks good, and I've added it to my testing tree to
give the 0-day bot some fun with it for a day or so.
thanks,
greg k-h