On 01/17/17 09:34, Denys Vlasenko wrote:
On 01/17/2017 06:15 PM, Theodore Ts'o wrote:
On Tue, Jan 17, 2017 at 09:21:31AM +0100, Denys Vlasenko wrote:
If someone wants to send me a patch, I'll happily take a look at it,
Will something along these lines be accepted?
The problem is that this won't work. In the cases that we're talking
about, the entropy counter in the secondary pool is not zero, but
close to zero, we'll still have short reads. And that's going to
happen a fair amount of the time.
Perhaps the best *hacky* solution would be to say, ok if the entropy
count is less than some threshold, don't use the correct entropy
calculation, but rather assume that all of the new bits won't land on
top of existing entropy bits.
IOW, something like this:
--- a/drivers/char/random.c
+++ b/drivers/char/random.c
@@ -653,6 +653,9 @@ static void credit_entropy_bits(struct
entropy_store *r, int nbits)
if (nfrac < 0) {
/* Debit */
entropy_count += nfrac;
+ } else if (entropy_count < ((8 * 8) << ENTROPY_SHIFT)) {
+ /* Credit, and the pool is almost empty */
+ entropy_count += nfrac;
} else {
/*
* Credit: we have to account for the possibility of
* overwriting already present entropy. Even in the
Want the patch? If yes, what name of the constant you prefer? How about
This seems very wrong. The whole point is that we keep it conservative
-- always less than or equal to the correct number.