Re: [PATCH] mm, vmscan: do not loop on too_many_isolated for ever
From: Rik van Riel
Date: Thu Mar 09 2017 - 17:18:23 EST
On Thu, 2017-03-09 at 13:05 -0500, Johannes Weiner wrote:
> On Tue, Mar 07, 2017 at 02:52:36PM -0500, Rik van Riel wrote:
> >
> > It only does this to some extent. ÂIf reclaim made
> > no progress, for example due to immediately bailing
> > out because the number of already isolated pages is
> > too high (due to many parallel reclaimers), the code
> > could hit the "no_progress_loops > MAX_RECLAIM_RETRIES"
> > test without ever looking at the number of reclaimable
> > pages.
> Hm, there is no early return there, actually. We bump the loop
> counter
> every time it happens, but then *do* look at the reclaimable pages.
Am I looking at an old tree? ÂI see this code
before we look at the reclaimable pages.
    /*
ÂÂÂÂÂÂÂÂÂ* Make sure we converge to OOM if we cannot make any progress
ÂÂÂÂÂÂÂÂÂ* several times in the row.
ÂÂÂÂÂÂÂÂÂ*/
ÂÂÂÂÂÂÂÂif (*no_progress_loops > MAX_RECLAIM_RETRIES) {
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ/* Before OOM, exhaust highatomic_reserve */
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂreturn unreserve_highatomic_pageblock(ac, true);
ÂÂÂÂÂÂÂÂ}
> > Could that create problems if we have many concurrent
> > reclaimers?
> With increased concurrency, the likelihood of OOM will go up if we
> remove the unlimited wait for isolated pages, that much is true.
>
> I'm not sure that's a bad thing, however, because we want the OOM
> killer to be predictable and timely. So a reasonable wait time in
> between 0 and forever before an allocating thread gives up under
> extreme concurrency makes sense to me.
That is a fair point, a faster OOM kill is preferable
to a system that is livelocked.
> Unless I'm mistaken, there doesn't seem to be a whole lot of urgency
> behind this patch. Can we think about a general model to deal with
> allocation concurrency? Unlimited parallel direct reclaim is kinda
> bonkers in the first place. How about checking for excessive
> isolation
> counts from the page allocator and putting allocations on a
> waitqueue?
The (limited) number of reclaimers can still do a
relatively fast OOM kill, if none of them manage
to make progress.
That should avoid the potential issue you and I
both pointed out, and, as a bonus, it might actually
be faster than letting all the tasks in the system
into the direct reclaim code simultaneously.
--
All rights reversed
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