Re: [PATCH] drivers: input: joystick: Add PSX(Play Staion 1/2) pad with SPI driver Add PSX(Play Staion 1/2) pad with SPI driver. Pads can be connected directry SPI bus.
From: Dmitry Torokhov
Date: Mon Apr 24 2017 - 13:41:42 EST
Hi,
Thank you for your submission.
On Mon, Apr 24, 2017 at 09:48:05AM +0900, AZO wrote:
> ---
We would need a better patch description and your signed-off-by,
please.
> drivers/input/joystick/Kconfig | 9 +
> drivers/input/joystick/Makefile | 1 +
> drivers/input/joystick/psxpad-spi.c | 679 ++++++++++++++++++++++++++++++++++++
> 3 files changed, 689 insertions(+)
> create mode 100644 drivers/input/joystick/psxpad-spi.c
>
> diff --git a/drivers/input/joystick/Kconfig b/drivers/input/joystick/Kconfig
> index 4215b5382092..bd36cbc43a34 100644
> --- a/drivers/input/joystick/Kconfig
> +++ b/drivers/input/joystick/Kconfig
> @@ -330,4 +330,13 @@ config JOYSTICK_MAPLE
> To compile this as a module choose M here: the module will be called
> maplecontrol.
>
> +config JOYSTICK_PSXPAD_SPI
> + tristate "PSX(Play Station 1/2) pad with SPI Bus Driver"
Please add space before opening parenthesis here and elsewhere.
> + depends on INPUT_POLLDEV && SPI
> + help
> + Say Y here if you connect PSX(PS1/2) pad with SPI Interface.
> +
> + To compile this driver as a module, choose M here: the
> + module will be called psxpad-spi.
> +
> endif
> diff --git a/drivers/input/joystick/Makefile b/drivers/input/joystick/Makefile
> index 92dc0de9dfed..2b71848cdc13 100644
> --- a/drivers/input/joystick/Makefile
> +++ b/drivers/input/joystick/Makefile
> @@ -32,4 +32,5 @@ obj-$(CONFIG_JOYSTICK_WARRIOR) += warrior.o
> obj-$(CONFIG_JOYSTICK_XPAD) += xpad.o
> obj-$(CONFIG_JOYSTICK_ZHENHUA) += zhenhua.o
> obj-$(CONFIG_JOYSTICK_WALKERA0701) += walkera0701.o
> +obj-$(CONFIG_JOYSTICK_PSXPAD_SPI) += psxpad-spi.o
Please insert into alphabetically-suitable place.
>
> diff --git a/drivers/input/joystick/psxpad-spi.c b/drivers/input/joystick/psxpad-spi.c
> new file mode 100644
> index 000000000000..c5b497b2352e
> --- /dev/null
> +++ b/drivers/input/joystick/psxpad-spi.c
> @@ -0,0 +1,679 @@
> +/*
> + * PSX(Play Station 1/2) pad (SPI Interface)
> + *
> + * Copyright (C) 2017 AZO <typesylph@xxxxxxxxx>
> + * Licensed under the GPL-2 or later.
> + *
> + * PSX pad plug (not socket)
> + * 123 456 789
> + * (...|...|...)
> + *
> + * 1: DAT -> MISO (pullup with 1k owm to 3.3V)
> + * 2: CMD -> MOSI
> + * 3: 9V (for motor, if not use N.C.)
> + * 4: GND
> + * 5: 3.3V
> + * 6: Attention -> CS(SS)
> + * 7: SCK -> SCK
> + * 8: N.C.
> + * 9: ACK -> N.C.
> + */
> +
> +#include <linux/kernel.h>
> +#include <linux/input.h>
> +#include <linux/input-polldev.h>
> +#include <linux/module.h>
> +#include <linux/spi/spi.h>
> +#include <linux/types.h>
> +#include <linux/pm.h>
> +#include <linux/pm_runtime.h>
> +
> +//#define PSXPAD_ENABLE_ANALOG2
> +#define PSXPAD_ENABLE_FF
FF should either be enabled unconditionally, or expressed via Kconfig
dependency.
> +
> +enum {
> + PSXPAD_SPI_SPEED_125KHZ = 0,
> + PSXPAD_SPI_SPEED_250KHZ,
> + PSXPAD_SPI_SPEED_500KHZ,
> + PSXPAD_SPI_SPEED_UNKNOWN
> +};
> +
> +#define PSXPAD_DEFAULT_SPI_DELAY 100
> +#define PSXPAD_DEFAULT_SPI_SPEED PSXPAD_SPI_SPEED_125KHZ
> +#define PSXPAD_DEFAULT_INTERVAL 16
> +#define PSXPAD_DEFAULT_INTERVAL_MIN 8
> +#define PSXPAD_DEFAULT_INTERVAL_MAX 32
> +#define PSXPAD_DEFAULT_ADMODE true
> +#define PSXPAD_DEFAULT_INPUT_PHYSIZE 32
> +
> +#define REVERSE_BIT(x) ((((x) & 0x80) >> 7) | (((x) & 0x40) >> 5) | (((x) & 0x20) >> 3) | (((x) & 0x10) >> 1) | (((x) & 0x08) << 1) | (((x) & 0x04) << 3) | (((x) & 0x02) << 5) | (((x) & 0x01) << 7))
> +
> +enum {
> + PSXPAD_KEYSTATE_TYPE_DIGITAL = 0,
> + PSXPAD_KEYSTATE_TYPE_ANALOG1,
> +#ifdef PSXPAD_ENABLE_ANALOG2
> + PSXPAD_KEYSTATE_TYPE_ANALOG2,
> +#endif /* PSXPAD_ENABLE_ANALOG2 */
> + PSXPAD_KEYSTATE_TYPE_UNKNOWN
> +};
> +
> +#ifdef PSXPAD_ENABLE_ANALOG2
> +static const u8 PSX_CMD_INIT_PRESSURE[] = {0x01, 0x40, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00};
> +static const u8 PSX_CMD_ALL_PRESSURE[] = {0x01, 0x4F, 0x00, 0xFF, 0xFF, 0x03, 0x00, 0x00, 0x00};
> +#endif /* PSXPAD_ENABLE_ANALOG2 */
> +static const u8 PSX_CMD_POLL[] = {0x01, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
> +static const u8 PSX_CMD_ENTER_CFG[] = {0x01, 0x43, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00};
> +static const u8 PSX_CMD_EXIT_CFG[] = {0x01, 0x43, 0x00, 0x00, 0x5A, 0x5A, 0x5A, 0x5A, 0x5A};
> +static const u8 PSX_CMD_ENABLE_MOTOR[] = {0x01, 0x4D, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
> +static const u8 PSX_CMD_AD_MODE[] = {0x01, 0x44, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00};
> +
> +struct psxpad_keystate {
> + int type;
> + /* PSXPAD_KEYSTATE_TYPE_DIGITAL */
> + bool select;
> + bool start;
> + bool up;
> + bool right;
> + bool down;
> + bool left;
> + bool l2;
> + bool r2;
> + bool l1;
> + bool r1;
> + bool triangle;
> + bool circle;
> + bool cross;
> + bool square;
> + /* PSXPAD_KEYSTATE_TYPE_ANALOG1 */
> + u8 l3;
> + u8 r3;
> + u8 lx;
> + u8 ly;
> + u8 rx;
> + u8 ry;
> +#ifdef PSXPAD_ENABLE_ANALOG2
> + /* PSXPAD_KEYSTATE_TYPE_ANALOG2 */
> + u8 a_right;
> + u8 a_left;
> + u8 a_up;
> + u8 a_down;
> + u8 a_triangle;
> + u8 a_circle;
> + u8 a_cross;
> + u8 a_square;
> + u8 a_l1;
> + u8 a_r1;
> + u8 a_l2;
> + u8 a_r2;
> +#endif /* PSXPAD_ENABLE_ANALOG2 */
> +};
> +
> +struct psxpad {
> + struct spi_device *spi;
> + struct input_polled_dev *pdev;
> + struct input_dev *idev;
> + char phys[PSXPAD_DEFAULT_INPUT_PHYSIZE];
> + u16 spi_delay;
> + bool analog_mode;
> + bool mode_lock;
> + bool motor1enable;
> + bool motor2enable;
> + u8 motor1level;
> + u8 motor2level;
> +
> + /* for suspend/resume */
> + bool sus_analog_mode;
> + bool sus_mode_lock;
> + bool sus_motor1enable;
> + bool sus_motor2enable;
> + u8 sus_motor1level;
> + u8 sus_motor2level;
> +
> + u8 spi_speed;
> + u8 poolcmd[sizeof(PSX_CMD_POLL)];
> + u8 response[sizeof(PSX_CMD_POLL)];
> + u8 enablemotor[sizeof(PSX_CMD_ENABLE_MOTOR)];
> + u8 admode[sizeof(PSX_CMD_AD_MODE)];
> +};
> +
> +static void psxpad_command(struct psxpad *pad, const u8 sendcmd[], u8 response[], const u8 sendcmdlen)
> +{
> + struct spi_transfer *xfers;
> + struct spi_message msg;
> + u8 loc;
> + u8 sendbuf[0x40];
> +
> + if (!pad)
> + return;
> + if (!sendcmd)
> + return;
> + if (!response)
> + return;
> + if (sendcmdlen == 0)
> + return;
This is not a general API exposed to random users in the kernel. We can
make sure we do not pass NULLs around, so there is no need to check for
them.
> +
> + xfers = kzalloc(sizeof(struct spi_transfer), GFP_KERNEL);
> + if (!xfers)
> + return;
A single spi_transfer structure is small enough to be allocated on
stack, there is no need to allocate it from heap.
> +
> + spi_message_init(&msg);
> +
> + for (loc = 0; loc < sendcmdlen; loc++)
> + sendbuf[loc] = REVERSE_BIT(sendcmd[loc]);
> +
> + xfers->tx_buf = sendbuf;
> + xfers->rx_buf = response;
> + xfers->len = sendcmdlen;
> + xfers->bits_per_word = 8;
> + xfers->delay_usecs = pad->spi_delay;
> + switch (pad->spi_speed) {
> + case PSXPAD_SPI_SPEED_250KHZ:
> + xfers->speed_hz = 250000;
> + break;
> + case PSXPAD_SPI_SPEED_500KHZ:
> + xfers->speed_hz = 500000;
> + break;
> + default:
> + xfers->speed_hz = 125000;
> + break;
> + }
Initializing bits_per_word, delay_usecs and speed_hz by hand is normally
not needed.
> + spi_message_add_tail(xfers, &msg);
> + spi_sync(pad->spi, &msg);
I'd use "spi_sync_transfer(pad->spi, &msg, 1);"
> + kfree(xfers);
> +
> + for (loc = 0; loc < sendcmdlen; loc++)
> + response[loc] = REVERSE_BIT(response[loc]);
> +}
> +
> +static void psxpad_setadmode(struct psxpad *pad, const bool analog_mode, const bool mode_lock)
> +{
> + if (!pad)
> + return;
> +
> + pad->analog_mode = analog_mode;
> + pad->mode_lock = mode_lock;
> +
> + pad->admode[3] = pad->analog_mode ? 0x01 : 0x00;
> + pad->admode[4] = pad->mode_lock ? 0x03 : 0x00;
> +
> + psxpad_command(pad, PSX_CMD_ENTER_CFG, pad->response, sizeof(PSX_CMD_ENTER_CFG));
> + psxpad_command(pad, pad->admode, pad->response, sizeof(PSX_CMD_AD_MODE));
> +#ifdef PSXPAD_ENABLE_ANALOG2
> + psxpad_command(pad, PSX_CMD_INIT_PRESSURE, pad->response, sizeof(PSX_CMD_INIT_PRESSURE));
> + psxpad_command(pad, PSX_CMD_ALL_PRESSURE, pad->response, sizeof(PSX_CMD_ALL_PRESSURE));
> +#endif /* PSXPAD_ENABLE_ANALOG2 */
> + psxpad_command(pad, PSX_CMD_EXIT_CFG, pad->response, sizeof(PSX_CMD_EXIT_CFG));
> +}
> +
> +#ifdef PSXPAD_ENABLE_FF
> +static void psxpad_setenablemotor(struct psxpad *pad, const bool motor1enable, const bool motor2enable)
> +{
> + if (!pad)
> + return;
> +
> + pad->motor1enable = motor1enable;
> + pad->motor2enable = motor2enable;
> +
> + pad->enablemotor[3] = pad->motor1enable ? 0x00 : 0xFF;
> + pad->enablemotor[4] = pad->motor2enable ? 0x01 : 0xFF;
> +
> + psxpad_command(pad, PSX_CMD_ENTER_CFG, pad->response, sizeof(PSX_CMD_ENTER_CFG));
> + psxpad_command(pad, pad->enablemotor, pad->response, sizeof(PSX_CMD_ENABLE_MOTOR));
> + psxpad_command(pad, PSX_CMD_EXIT_CFG, pad->response, sizeof(PSX_CMD_EXIT_CFG));
> +}
> +
> +static void psxpad_setmotorlevel(struct psxpad *pad, const u8 motor1level, const u8 motor2level)
> +{
> + if (!pad)
> + return;
> +
> + pad->motor1level = motor1level ? 0xFF : 0x00;
> + pad->motor2level = motor2level;
> +
> + pad->poolcmd[3] = pad->motor1level;
> + pad->poolcmd[4] = pad->motor2level;
> +}
> +#endif /* PSXPAD_ENABLE_FF */
> +
> +static void psxpad_getkeystate(struct psxpad *pad, struct psxpad_keystate *keystate)
> +{
> + if (!pad)
> + return;
> + if (!keystate)
> + return;
> +
> + keystate->type = PSXPAD_KEYSTATE_TYPE_UNKNOWN;
> +#ifdef PSXPAD_ENABLE_ANALOG2
> + keystate->a_right = 0;
> + keystate->a_left = 0;
> + keystate->a_up = 0;
> + keystate->a_down = 0;
> + keystate->a_triangle = 0;
> + keystate->a_circle = 0;
> + keystate->a_cross = 0;
> + keystate->a_square = 0;
> + keystate->a_l1 = 0;
> + keystate->a_r1 = 0;
> + keystate->a_l2 = 0;
> + keystate->a_r2 = 0;
> +#endif /* PSXPAD_ENABLE_ANALOG2 */
> + keystate->rx = 0x80;
> + keystate->ry = 0x80;
> + keystate->lx = 0x80;
> + keystate->ly = 0x80;
> + keystate->l3 = false;
> + keystate->r3 = false;
> + keystate->select = false;
> + keystate->start = false;
> + keystate->up = false;
> + keystate->right = false;
> + keystate->down = false;
> + keystate->left = false;
> + keystate->l2 = false;
> + keystate->r2 = false;
> + keystate->l1 = false;
> + keystate->r1 = false;
> + keystate->triangle = false;
> + keystate->circle = false;
> + keystate->cross = false;
> + keystate->square = false;
> +
> + switch (pad->response[1]) {
> +#ifdef PSXPAD_ENABLE_ANALOG2
> + case 0x79:
> + keystate->type = PSXPAD_KEYSTATE_TYPE_ANALOG2;
> + keystate->a_right = pad->response[9];
> + keystate->a_left = pad->response[10];
> + keystate->a_up = pad->response[11];
> + keystate->a_down = pad->response[12];
> + keystate->a_triangle = pad->response[13];
> + keystate->a_circle = pad->response[14];
> + keystate->a_cross = pad->response[15];
> + keystate->a_square = pad->response[16];
> + keystate->a_l1 = pad->response[17];
> + keystate->a_r1 = pad->response[18];
> + keystate->a_l2 = pad->response[19];
> + keystate->a_r2 = pad->response[20];
> +#endif /* PSXPAD_ENABLE_ANALOG2 */
> + case 0x73:
> + if (keystate->type == PSXPAD_KEYSTATE_TYPE_UNKNOWN)
> + keystate->type = PSXPAD_KEYSTATE_TYPE_ANALOG1;
> + keystate->rx = pad->response[5];
> + keystate->ry = pad->response[6];
> + keystate->lx = pad->response[7];
> + keystate->ly = pad->response[8];
> + keystate->l3 = (pad->response[3] & 0x02U) ? false : true;
> + keystate->r3 = (pad->response[3] & 0x04U) ? false : true;
> + case 0x41:
> + if (keystate->type == PSXPAD_KEYSTATE_TYPE_UNKNOWN)
> + keystate->type = PSXPAD_KEYSTATE_TYPE_DIGITAL;
> + keystate->select = (pad->response[3] & 0x01U) ? false : true;
> + keystate->start = (pad->response[3] & 0x08U) ? false : true;
> + keystate->up = (pad->response[3] & 0x10U) ? false : true;
> + keystate->right = (pad->response[3] & 0x20U) ? false : true;
> + keystate->down = (pad->response[3] & 0x40U) ? false : true;
> + keystate->left = (pad->response[3] & 0x80U) ? false : true;
> + keystate->l2 = (pad->response[4] & 0x01U) ? false : true;
> + keystate->r2 = (pad->response[4] & 0x02U) ? false : true;
> + keystate->l1 = (pad->response[4] & 0x04U) ? false : true;
> + keystate->r1 = (pad->response[4] & 0x08U) ? false : true;
> + keystate->triangle = (pad->response[4] & 0x10U) ? false : true;
> + keystate->circle = (pad->response[4] & 0x20U) ? false : true;
> + keystate->cross = (pad->response[4] & 0x40U) ? false : true;
> + keystate->square = (pad->response[4] & 0x80U) ? false : true;
> + }
> +}
> +
> +static void psxpad_spi_poll_open(struct input_polled_dev *pdev)
> +{
> + struct psxpad *pad = pdev->private;
> +
> + pm_runtime_get_sync(&pad->spi->dev);
> +}
> +
> +static void psxpad_spi_poll_close(struct input_polled_dev *pdev)
> +{
> + struct psxpad *pad = pdev->private;
> +
> + pm_runtime_put_sync(&pad->spi->dev);
> +}
> +
> +static void psxpad_spi_poll(struct input_polled_dev *pdev)
> +{
> + struct psxpad *pad = pdev->private;
> + struct psxpad_keystate keystate;
> +
> + psxpad_command(pad, pad->poolcmd, pad->response, sizeof(PSX_CMD_POLL));
> + psxpad_getkeystate(pad, &keystate);
> +#ifdef PSXPAD_ENABLE_FF
> + psxpad_setenablemotor(pad, true, true);
> +#endif /* PSXPAD_ENABLE_FF */
> +
> + switch (keystate.type) {
> +#ifdef PSXPAD_ENABLE_ANALOG2
> + case PSXPAD_KEYSTATE_TYPE_ANALOG2:
> + input_report_abs(pad->idev, ABS_PRESSURE, keystate.a_up);
> + input_report_abs(pad->idev, ABS_PRESSURE + 1, keystate.a_down);
> + input_report_abs(pad->idev, ABS_PRESSURE + 2, keystate.a_left);
> + input_report_abs(pad->idev, ABS_PRESSURE + 3, keystate.a_right);
> + input_report_abs(pad->idev, ABS_PRESSURE + 4, keystate.a_triangle);
> + input_report_abs(pad->idev, ABS_PRESSURE + 5, keystate.a_circle);
> + input_report_abs(pad->idev, ABS_PRESSURE + 6, keystate.a_cross);
> + input_report_abs(pad->idev, ABS_PRESSURE + 7, keystate.a_square);
> + input_report_abs(pad->idev, ABS_PRESSURE + 8, keystate.a_l1);
> + input_report_abs(pad->idev, ABS_PRESSURE + 9, keystate.a_r1);
> + input_report_abs(pad->idev, ABS_PRESSURE + 10, keystate.a_l2);
> + input_report_abs(pad->idev, ABS_PRESSURE + 11, keystate.a_r2);
> + input_report_abs(pad->idev, ABS_X, keystate.lx);
> + input_report_abs(pad->idev, ABS_Y, keystate.ly);
> + input_report_abs(pad->idev, ABS_RX, keystate.rx);
> + input_report_abs(pad->idev, ABS_RY, keystate.ry);
> + input_report_key(pad->idev, BTN_DPAD_UP, false);
> + input_report_key(pad->idev, BTN_DPAD_DOWN, false);
> + input_report_key(pad->idev, BTN_DPAD_LEFT, false);
> + input_report_key(pad->idev, BTN_DPAD_RIGHT, false);
> + input_report_key(pad->idev, BTN_X, false);
> + input_report_key(pad->idev, BTN_A, false);
> + input_report_key(pad->idev, BTN_B, false);
> + input_report_key(pad->idev, BTN_Y, false);
> + input_report_key(pad->idev, BTN_TL, false);
> + input_report_key(pad->idev, BTN_TR, false);
> + input_report_key(pad->idev, BTN_TL2, false);
> + input_report_key(pad->idev, BTN_TR2, false);
> + input_report_key(pad->idev, BTN_THUMBL, keystate.l3);
> + input_report_key(pad->idev, BTN_THUMBR, keystate.r3);
> + input_report_key(pad->idev, BTN_SELECT, keystate.select);
> + input_report_key(pad->idev, BTN_START, keystate.start);
> + break;
> +#endif /* PSXPAD_ENABLE_ANALOG2 */
> +
> + case PSXPAD_KEYSTATE_TYPE_ANALOG1:
> + input_report_abs(pad->idev, ABS_PRESSURE, 0);
> + input_report_abs(pad->idev, ABS_PRESSURE + 1, 0);
> + input_report_abs(pad->idev, ABS_PRESSURE + 2, 0);
> + input_report_abs(pad->idev, ABS_PRESSURE + 3, 0);
> + input_report_abs(pad->idev, ABS_PRESSURE + 4, 0);
> + input_report_abs(pad->idev, ABS_PRESSURE + 5, 0);
> + input_report_abs(pad->idev, ABS_PRESSURE + 6, 0);
> + input_report_abs(pad->idev, ABS_PRESSURE + 7, 0);
> + input_report_abs(pad->idev, ABS_PRESSURE + 8, 0);
> + input_report_abs(pad->idev, ABS_PRESSURE + 9, 0);
> + input_report_abs(pad->idev, ABS_PRESSURE + 10, 0);
> + input_report_abs(pad->idev, ABS_PRESSURE + 11, 0);
> + input_report_abs(pad->idev, ABS_X, keystate.lx);
> + input_report_abs(pad->idev, ABS_Y, keystate.ly);
> + input_report_abs(pad->idev, ABS_RX, keystate.rx);
> + input_report_abs(pad->idev, ABS_RY, keystate.ry);
> + input_report_key(pad->idev, BTN_DPAD_UP, keystate.up);
> + input_report_key(pad->idev, BTN_DPAD_DOWN, keystate.down);
> + input_report_key(pad->idev, BTN_DPAD_LEFT, keystate.left);
> + input_report_key(pad->idev, BTN_DPAD_RIGHT, keystate.right);
> + input_report_key(pad->idev, BTN_X, keystate.triangle);
> + input_report_key(pad->idev, BTN_A, keystate.circle);
> + input_report_key(pad->idev, BTN_B, keystate.cross);
> + input_report_key(pad->idev, BTN_Y, keystate.square);
> + input_report_key(pad->idev, BTN_TL, keystate.l1);
> + input_report_key(pad->idev, BTN_TR, keystate.r1);
> + input_report_key(pad->idev, BTN_TL2, keystate.l2);
> + input_report_key(pad->idev, BTN_TR2, keystate.r2);
> + input_report_key(pad->idev, BTN_THUMBL, keystate.l3);
> + input_report_key(pad->idev, BTN_THUMBR, keystate.r3);
> + input_report_key(pad->idev, BTN_SELECT, keystate.select);
> + input_report_key(pad->idev, BTN_START, keystate.start);
> + break;
> +
> + case PSXPAD_KEYSTATE_TYPE_DIGITAL:
> + input_report_abs(pad->idev, ABS_PRESSURE, 0);
> + input_report_abs(pad->idev, ABS_PRESSURE + 1, 0);
> + input_report_abs(pad->idev, ABS_PRESSURE + 2, 0);
> + input_report_abs(pad->idev, ABS_PRESSURE + 3, 0);
> + input_report_abs(pad->idev, ABS_PRESSURE + 4, 0);
> + input_report_abs(pad->idev, ABS_PRESSURE + 5, 0);
> + input_report_abs(pad->idev, ABS_PRESSURE + 6, 0);
> + input_report_abs(pad->idev, ABS_PRESSURE + 7, 0);
> + input_report_abs(pad->idev, ABS_PRESSURE + 8, 0);
> + input_report_abs(pad->idev, ABS_PRESSURE + 9, 0);
> + input_report_abs(pad->idev, ABS_PRESSURE + 10, 0);
> + input_report_abs(pad->idev, ABS_PRESSURE + 11, 0);
> + input_report_abs(pad->idev, ABS_X, 0x80);
> + input_report_abs(pad->idev, ABS_Y, 0x80);
> + input_report_abs(pad->idev, ABS_RX, 0x80);
> + input_report_abs(pad->idev, ABS_RY, 0x80);
> + input_report_key(pad->idev, BTN_DPAD_UP, keystate.up);
> + input_report_key(pad->idev, BTN_DPAD_DOWN, keystate.down);
> + input_report_key(pad->idev, BTN_DPAD_LEFT, keystate.left);
> + input_report_key(pad->idev, BTN_DPAD_RIGHT, keystate.right);
> + input_report_key(pad->idev, BTN_X, keystate.triangle);
> + input_report_key(pad->idev, BTN_A, keystate.circle);
> + input_report_key(pad->idev, BTN_B, keystate.cross);
> + input_report_key(pad->idev, BTN_Y, keystate.square);
> + input_report_key(pad->idev, BTN_TL, keystate.l1);
> + input_report_key(pad->idev, BTN_TR, keystate.r1);
> + input_report_key(pad->idev, BTN_TL2, keystate.l2);
> + input_report_key(pad->idev, BTN_TR2, keystate.r2);
> + input_report_key(pad->idev, BTN_THUMBL, false);
> + input_report_key(pad->idev, BTN_THUMBR, false);
> + input_report_key(pad->idev, BTN_SELECT, keystate.select);
> + input_report_key(pad->idev, BTN_START, keystate.start);
> + break;
> + }
> +
> + input_sync(pad->idev);
> +}
> +
> +#ifdef PSXPAD_ENABLE_FF
> +static int psxpad_spi_ff(struct input_dev *idev, void *data, struct ff_effect *effect)
> +{
> + struct psxpad *pad = idev->dev.platform_data;
> +
> + switch (effect->type) {
> + case FF_RUMBLE:
> + psxpad_setmotorlevel(pad, (effect->u.rumble.weak_magnitude >> 8) & 0xFFU, (effect->u.rumble.strong_magnitude >> 8) & 0xFFU);
> + break;
> + }
> +
> + return 0;
> +}
> +#endif /* PSXPAD_ENABLE_FF */
> +
> +static int psxpad_spi_probe(struct spi_device *spi)
> +{
> + struct psxpad *pad = NULL;
> + struct input_polled_dev *pdev = NULL;
> + struct input_dev *idev;
> + int err, i;
> +
> + pad = kzalloc(sizeof(struct psxpad), GFP_KERNEL);
Consider using devm.
> + pdev = input_allocate_polled_device();
Does it have to be polled? Can we hook up interrupt line?
> + if (!pad || !pdev) {
> + pr_err("psxpad-spi: alloc failed!!\n");
> + err = -ENOMEM;
> + goto err_free_mem;
> + }
> + pdev->input->ff = NULL;
> + for (i = 0; i < sizeof(PSX_CMD_POLL); i++)
> + pad->poolcmd[i] = PSX_CMD_POLL[i];
> + for (i = 0; i < sizeof(PSX_CMD_ENABLE_MOTOR); i++)
> + pad->enablemotor[i] = PSX_CMD_ENABLE_MOTOR[i];
> + for (i = 0; i < sizeof(PSX_CMD_AD_MODE); i++)
> + pad->admode[i] = PSX_CMD_AD_MODE[i];
> + pad->spi_delay = PSXPAD_DEFAULT_SPI_DELAY;
> + pad->spi_speed = PSXPAD_DEFAULT_SPI_SPEED;
> +
> + /* input pool device settings */
> + pad->pdev = pdev;
> + pad->spi = spi;
> + pdev->private = pad;
> + pdev->open = psxpad_spi_poll_open;
> + pdev->close = psxpad_spi_poll_close;
> + pdev->poll = psxpad_spi_poll;
> + pdev->poll_interval = PSXPAD_DEFAULT_INTERVAL;
> + pdev->poll_interval_min = PSXPAD_DEFAULT_INTERVAL_MIN;
> + pdev->poll_interval_max = PSXPAD_DEFAULT_INTERVAL_MAX;
> +
> + /* input device settings */
> + idev = pdev->input;
> + pad->idev = idev;
> + idev->name = "PSX(PS1/2) pad";
> + snprintf(pad->phys, PSXPAD_DEFAULT_INPUT_PHYSIZE, "%s/input", dev_name(&spi->dev));
> + idev->id.bustype = BUS_SPI;
> + idev->dev.parent = &spi->dev;
> + idev->dev.platform_data = pad;
> +
> + /* key/value map settings */
> + __set_bit(EV_ABS, idev->evbit);
> + input_set_abs_params(idev, ABS_X, 0, 255, 0, 0);
> + input_set_abs_params(idev, ABS_Y, 0, 255, 0, 0);
> + input_set_abs_params(idev, ABS_RX, 0, 255, 0, 0);
> + input_set_abs_params(idev, ABS_RY, 0, 255, 0, 0);
> +#ifdef PSXPAD_ENABLE_ANALOG2
> + input_set_abs_params(idev, ABS_PRESSURE, 0, 255, 0, 0); /* up */
> + input_set_abs_params(idev, ABS_PRESSURE + 1, 0, 255, 0, 0); /* down */
> + input_set_abs_params(idev, ABS_PRESSURE + 2, 0, 255, 0, 0); /* left */
> + input_set_abs_params(idev, ABS_PRESSURE + 3, 0, 255, 0, 0); /* right */
> + input_set_abs_params(idev, ABS_PRESSURE + 4, 0, 255, 0, 0);
> + input_set_abs_params(idev, ABS_PRESSURE + 5, 0, 255, 0, 0);
> + input_set_abs_params(idev, ABS_PRESSURE + 6, 0, 255, 0, 0);
> + input_set_abs_params(idev, ABS_PRESSURE + 7, 0, 255, 0, 0);
> + input_set_abs_params(idev, ABS_PRESSURE + 8, 0, 255, 0, 0); /* L1 */
> + input_set_abs_params(idev, ABS_PRESSURE + 9, 0, 255, 0, 0); /* R1 */
> + input_set_abs_params(idev, ABS_PRESSURE + 10, 0, 255, 0, 0); /* L2 */
> + input_set_abs_params(idev, ABS_PRESSURE + 11, 0, 255, 0, 0); /* R2 */
No, we can't do this. Nobody would know what to do with these events.
Please make sure the mapping matches what is described in
Documentation/input/gamepad.txt
> +#endif /* PSXPAD_ENABLE_ANALOG2 */
> + __set_bit(EV_KEY, idev->evbit);
> + __set_bit(BTN_DPAD_UP, idev->keybit);
> + __set_bit(BTN_DPAD_DOWN, idev->keybit);
> + __set_bit(BTN_DPAD_LEFT, idev->keybit);
> + __set_bit(BTN_DPAD_RIGHT, idev->keybit);
> + __set_bit(BTN_A, idev->keybit);
> + __set_bit(BTN_B, idev->keybit);
> + __set_bit(BTN_X, idev->keybit);
> + __set_bit(BTN_Y, idev->keybit);
> + __set_bit(BTN_TL, idev->keybit);
> + __set_bit(BTN_TR, idev->keybit);
> + __set_bit(BTN_TL2, idev->keybit);
> + __set_bit(BTN_TR2, idev->keybit);
> + __set_bit(BTN_THUMBL, idev->keybit);
> + __set_bit(BTN_THUMBR, idev->keybit);
> + __set_bit(BTN_SELECT, idev->keybit);
> + __set_bit(BTN_START, idev->keybit);
> +
> +#ifdef PSXPAD_ENABLE_FF
> + /* force feedback */
> + input_set_capability(idev, EV_FF, FF_RUMBLE);
> + err = input_ff_create_memless(idev, NULL, psxpad_spi_ff);
> + if (err) {
> + pr_err("psxpad-spi: ff alloc failed!!\n");
> + err = -ENOMEM;
> + goto err_free_mem;
> + }
> +#endif /* PSXPAD_ENABLE_FF */
The normal kernel practice is not to drop #ifdef in the middle of a
function, but rather provide stubs for various operations:
#ifdef PSXPAD_ENABLE_FF
static int psxpar_init_ff(struct psxpad *pad)
{
int error;
input_set_capability(idev, EV_FF, FF_RUMBLE);
error = input_ff_create_memless(...);
...
}
static void psxpar_deinit_ff(struct psxpad *pad)
{
...
}
...
#else
static inline int psxpar_init_ff(struct psxpad *pad)
{
return 0;
}
static void psxpar_deinit_ff(struct psxpad *pad) { }
...
#endif
> +
> + /* SPI settings */
> + spi->mode = SPI_MODE_3;
> + spi->bits_per_word = 8;
> + spi_setup(spi);
> +
> + /* pad settings */
> +#ifdef PSXPAD_ENABLE_FF
> + psxpad_setmotorlevel(pad, 0, 0);
> +#endif /* PSXPAD_ENABLE_FF */
> +
> + /* register input pool device */
> + err = input_register_polled_device(pdev);
> + if (err) {
> + pr_err("psxpad-spi: failed register!!\n");
> + input_free_polled_device(pdev);
> + goto err_free_mem;
> + }
> +
> + pm_runtime_enable(&spi->dev);
> +
> + return 0;
> +
> + err_free_mem:
> + if (pdev) {
> +#ifdef PSXPAD_ENABLE_FF
> + if (pdev->input->ff)
> + input_ff_destroy(pdev->input);
> +#endif /* PSXPAD_ENABLE_FF */
> + input_free_polled_device(pdev);
> + }
> + kfree(pad);
> +
> + return err;
> +}
> +
> +
> +static int psxpad_spi_remove(struct spi_device *spi)
> +{
> + struct psxpad *pad = spi_get_drvdata(spi);
> +
> +#ifdef PSXPAD_ENABLE_FF
> + input_ff_destroy(pad->idev);
> +#endif /* PSXPAD_ENABLE_FF */
> + input_free_polled_device(pad->pdev);
> + kfree(pad);
> +
> + return 0;
> +}
> +
> +static int __maybe_unused psxpad_spi_suspend(struct device *dev)
> +{
> + struct spi_device *spi = to_spi_device(dev);
> + struct psxpad *pad = spi_get_drvdata(spi);
> +
> + pad->sus_analog_mode = pad->analog_mode;
> + pad->sus_mode_lock = pad->mode_lock;
> + pad->sus_motor1enable = pad->motor1enable;
> + pad->sus_motor2enable = pad->motor2enable;
> + pad->sus_motor1level = pad->motor1level;
> + pad->sus_motor2level = pad->motor2level;
> +
> + psxpad_setadmode(pad, false, false);
> +#ifdef PSXPAD_ENABLE_FF
> + psxpad_setmotorlevel(pad, 0, 0);
> + psxpad_setenablemotor(pad, false, false);
> +#endif /* PSXPAD_ENABLE_FF */
> +
> + return 0;
> +}
> +
> +static int __maybe_unused psxpad_spi_resume(struct device *dev)
> +{
> + struct spi_device *spi = to_spi_device(dev);
> + struct psxpad *pad = spi_get_drvdata(spi);
> +
> + spi->mode = SPI_MODE_3;
> + psxpad_setadmode(pad, pad->sus_analog_mode, pad->sus_mode_lock);
> +#ifdef PSXPAD_ENABLE_FF
> + psxpad_setmotorlevel(pad, pad->sus_motor1enable, pad->sus_motor2enable);
> + psxpad_setenablemotor(pad, pad->sus_motor1level, pad->sus_motor2level);
> +#endif /* PSXPAD_ENABLE_FF */
> +
> + return 0;
> +}
> +
> +static SIMPLE_DEV_PM_OPS(psxpad_spi_pm, psxpad_spi_suspend, psxpad_spi_resume);
> +
> +static const struct spi_device_id psxpad_spi_id[] = {
> + { "psxpad-spi", 0 },
"sony,psxpad-spi" maybe?
> + { }
> +};
> +MODULE_DEVICE_TABLE(spi, psxpad_spi_id);
> +
> +static struct spi_driver psxpad_spi_driver = {
> + .driver = {
> + .name = "psxpad-spi",
> + .pm = &psxpad_spi_pm,
> + },
> + .id_table = psxpad_spi_id,
> + .probe = psxpad_spi_probe,
> + .remove = psxpad_spi_remove,
> +};
> +
> +module_spi_driver(psxpad_spi_driver);
> +
> +MODULE_AUTHOR("AZO <typesylph@xxxxxxxxx>");
> +MODULE_DESCRIPTION("PSX(Play Station 1/2) pad with SPI Bus Driver");
> +MODULE_LICENSE("GPL");
Thanks.
--
Dmitry