[PATCH] modpost: abort if a module name is too long
From: Xie XiuQi
Date: Sat May 20 2017 - 03:48:17 EST
From: Wanlong Gao <gaowanlong@xxxxxxxxxx>
Module name has a limited length, but currently the build system
allows the build finishing even if the module name is too long.
CC /root/kprobe_example/abcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyz.mod.o
/root/kprobe_example/abcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyz.mod.c:9:2:
warning: initializer-string for array of chars is too long [enabled by default]
.name = KBUILD_MODNAME,
^
but it's merely a warning.
This patch adds the check of the module name length in modpost and stops
the build properly.
Signed-off-by: Wanlong Gao <gaowanlong@xxxxxxxxxx>
Signed-off-by: Xie XiuQi <xiexiuqi@xxxxxxxxxx>
---
scripts/mod/modpost.c | 11 +++++++++++
1 file changed, 11 insertions(+)
diff --git a/scripts/mod/modpost.c b/scripts/mod/modpost.c
index 30d752a..db11c57 100644
--- a/scripts/mod/modpost.c
+++ b/scripts/mod/modpost.c
@@ -2166,6 +2166,17 @@ static int add_versions(struct buffer *b, struct module *mod)
{
struct symbol *s, *exp;
int err = 0;
+ const char *mod_name;
+
+ mod_name = strrchr(mod->name, '/');
+ if (mod_name == NULL)
+ mod_name = mod->name;
+ else
+ mod_name++;
+ if (strlen(mod_name) >= MODULE_NAME_LEN) {
+ merror("module name is too long [%s.ko]\n", mod->name);
+ return 1;
+ }
for (s = mod->unres; s; s = s->next) {
exp = find_symbol(s->name);
--
1.8.3.1