Re: [PATCH v1 00/11] mm/kasan: support per-page shadow memory to reduce memory consumption
From: Dmitry Vyukov
Date: Wed May 24 2017 - 12:31:30 EST
On Wed, May 24, 2017 at 8:04 AM, Joonsoo Kim <js1304@xxxxxxxxx> wrote:
>> >> > From: Joonsoo Kim <iamjoonsoo.kim@xxxxxxx>
>> >> >
>> >> > Hello, all.
>> >> >
>> >> > This is an attempt to recude memory consumption of KASAN. Please see
>> >> > following description to get the more information.
>> >> >
>> >> > 1. What is per-page shadow memory
>> >> >
>> >> > This patch introduces infrastructure to support per-page shadow memory.
>> >> > Per-page shadow memory is the same with original shadow memory except
>> >> > the granualarity. It's one byte shows the shadow value for the page.
>> >> > The purpose of introducing this new shadow memory is to save memory
>> >> > consumption.
>> >> >
>> >> > 2. Problem of current approach
>> >> >
>> >> > Until now, KASAN needs shadow memory for all the range of the memory
>> >> > so the amount of statically allocated memory is so large. It causes
>> >> > the problem that KASAN cannot run on the system with hard memory
>> >> > constraint. Even if KASAN can run, large memory consumption due to
>> >> > KASAN changes behaviour of the workload so we cannot validate
>> >> > the moment that we want to check.
>> >> >
>> >> > 3. How does this patch fix the problem
>> >> >
>> >> > This patch tries to fix the problem by reducing memory consumption for
>> >> > the shadow memory. There are two observations.
>> >> >
>> >>
>> >>
>> >> I think that the best way to deal with your problem is to increase shadow scale size.
>> >>
>> >> You'll need to add tunable to gcc to control shadow size. I expect that gcc has some
>> >> places where 8-shadow scale size is hardcoded, but it should be fixable.
>> >>
>> >> The kernel also have some small amount of code written with KASAN_SHADOW_SCALE_SIZE == 8 in mind,
>> >> which should be easy to fix.
>> >>
>> >> Note that bigger shadow scale size requires bigger alignment of allocated memory and variables.
>> >> However, according to comments in gcc/asan.c gcc already aligns stack and global variables and at
>> >> 32-bytes boundary.
>> >> So we could bump shadow scale up to 32 without increasing current stack consumption.
>> >>
>> >> On a small machine (1Gb) 1/32 of shadow is just 32Mb which is comparable to yours 30Mb, but I expect it to be
>> >> much faster. More importantly, this will require only small amount of simple changes in code, which will be
>> >> a *lot* more easier to maintain.
>>
>>
>> Interesting option. We never considered increasing scale in user space
>> due to performance implications. But the algorithm always supported up
>> to 128x scale. Definitely worth considering as an option.
>
> Could you explain me how does increasing scale reduce performance? I
> tried to guess the reason but failed.
The main reason is inline instrumentation. Inline instrumentation for
a check of 8-byte access (which are very common in 64-bit code) is
just a check of the shadow byte for 0. For smaller accesses we have
more complex instrumentation that first checks shadow for 0 and then
does precise check based on size/offset of the access + shadow value.
That's slower and also increases register pressure and code size
(which can further reduce performance due to icache overflow). If we
increase scale to 16/32, all accesses will need that slow path.
Another thing is stack instrumentation: larger scale will require
larger redzones to ensure proper alignment. That will increase stack
frames and also more instructions to poison/unpoison stack shadow on
function entry/exit.