Re: [PATCH] modpost: abort if a module name is too long
From: Rusty Russell
Date: Sat May 27 2017 - 06:06:51 EST
Wanlong Gao <gaowanlong@xxxxxxxxxx> writes:
> Folks,
>
> Any comments?
I've CC'd the module maintainer, who can help with this :_
Cheers,
Rusty.
> On 2017/5/20 15:46, Xie XiuQi wrote:
>> From: Wanlong Gao <gaowanlong@xxxxxxxxxx>
>>
>> Module name has a limited length, but currently the build system
>> allows the build finishing even if the module name is too long.
>>
>> CC /root/kprobe_example/abcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyz.mod.o
>> /root/kprobe_example/abcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyz.mod.c:9:2:
>> warning: initializer-string for array of chars is too long [enabled by default]
>> .name = KBUILD_MODNAME,
>> ^
>>
>> but it's merely a warning.
>>
>> This patch adds the check of the module name length in modpost and stops
>> the build properly.
>>
>> Signed-off-by: Wanlong Gao <gaowanlong@xxxxxxxxxx>
>> Signed-off-by: Xie XiuQi <xiexiuqi@xxxxxxxxxx>
>> ---
>> scripts/mod/modpost.c | 11 +++++++++++
>> 1 file changed, 11 insertions(+)
>>
>> diff --git a/scripts/mod/modpost.c b/scripts/mod/modpost.c
>> index 30d752a..db11c57 100644
>> --- a/scripts/mod/modpost.c
>> +++ b/scripts/mod/modpost.c
>> @@ -2166,6 +2166,17 @@ static int add_versions(struct buffer *b, struct module *mod)
>> {
>> struct symbol *s, *exp;
>> int err = 0;
>> + const char *mod_name;
>> +
>> + mod_name = strrchr(mod->name, '/');
>> + if (mod_name == NULL)
>> + mod_name = mod->name;
>> + else
>> + mod_name++;
>> + if (strlen(mod_name) >= MODULE_NAME_LEN) {
>> + merror("module name is too long [%s.ko]\n", mod->name);
>> + return 1;
>> + }
>>
>> for (s = mod->unres; s; s = s->next) {
>> exp = find_symbol(s->name);
>>