- unsigned long port_events_pending;
- unsigned long phy_events_pending;
+ struct asd_sas_event port_events[PORT_POOL_SIZE];
+ struct asd_sas_event phy_events[PHY_POOL_SIZE];
So now we are creating a static pool of events per PHY/port, instead of having 1 static work struct per event per PHY/port. So, for sure, this avoids the dynamic event issue of system memory exhaustion which we discussed in v1+v2 series. And it seems to possibly remove issue of losing SAS events.
But how did you determine the pool size for a PHY/port? It would seem to be 5 * #phy events or #port events (which is also 5, I figure by coincidence). How does this deal with flutter of >25 events?
There is no special meaning for the pool size, if flutter of > 25 events, notify sas events will return error, and the further step work is depending on LLDD drivers.
I hope libsas could do more work in this case, but now it seems a little difficult, this patch may be a interim fix, until we find a perfect solution.