Re: [PATCH v2 2/6] [media] rockchip/rga: v4l2 m2m support
From: Jacob Chen
Date: Sun Jul 16 2017 - 23:44:03 EST
Hi,
2017-07-17 10:43 GMT+08:00 Laurent Pinchart <laurent.pinchart@xxxxxxxxxxxxxxxx>:
> Hi Jacob,
>
> On Sunday 16 Jul 2017 12:19:41 Jacob Chen wrote:
>> 2017-07-16 0:49 GMT+08:00 Personnel:
>> > Le samedi 15 juillet 2017 Ã 12:42 +0300, Laurent Pinchart a Ãcrit :
>> >> On Saturday 15 Jul 2017 14:58:36 Jacob Chen wrote:
>> >> > Rockchip RGA is a separate 2D raster graphic acceleration unit. It
>> >> > accelerates 2D graphics operations, such as point/line drawing, image
>> >> > scaling, rotation, BitBLT, alpha blending and image blur/sharpness.
>> >> >
>> >> > The drvier is mostly based on s5p-g2d v4l2 m2m driver.
>> >> > And supports various operations from the rendering pipeline.
>> >> >
>> >> > - copy
>> >> > - fast solid color fill
>> >> > - rotation
>> >> > - flip
>> >> > - alpha blending
>> >>
>> >> I notice that you don't support the drawing operations. How do you plan
>> >> to support them later through the V4L2 M2M API ? I hate stating the
>> >> obvious, but wouldn't the DRM API be better fit for a graphic accelerator
>> >> ?
>> >
>> > It could fit, maybe, but it really lacks some framework. Also, DRM is
>> > not really meant for M2M operation, and it's also not great for multi-
>> > process. Until recently, there was competing drivers for Exynos, both
>> > implemented in V4L2 and DRM, for similar rational, all DRM ones are
>> > being deprecated/removed.
>> >
>> > I think 2D blitters in V4L2 are fine, but they terribly lack something
>> > to differentiate them from converters/scalers when looking up the HW
>> > list. Could be as simple as a capability flag, if I can suggest. For
>> > the reference, the 2D blitter on IMX6 has been used to implement a live
>> > video mixer in GStreamer.
>> >
>> > https://bugzilla.gnome.org/show_bug.cgi?id=772766
>>
>> We have write a drm RGA driver.
>> https://patchwork.kernel.org/patch/8630841/
>>
>> Here are the reasons that why i rewrite it to V4l2 M2M.
>> 1. V4l2 have a better buffer framework. If it use DRM-GEM to handle buffers,
>> there will be much redundant cache flush, and we have to add much hack code
>> to workaround.
>
> I'm glad to hear that you find buffer handling easy in V4L2 :-)
>
>> 2. This driver will be used in rockchip linux project. We mostly use it to
>> scale/colorconvert/rotate/mix video/camera stream.
>> A V4L2 M2M drvier can be directly used in gstreamer.
>>
>> The disadvantages of V4l2 M2M API is that it's not stateless.
>> It's inconvenient if user change size frequently, but it's OK,
>> we have not yet need this and I think it's possible to extend. ;)
>
> CC'ing Alexandre Courbot. Alex, how's the request API going ? :-)
>
>> >> Additionally, V4L2 M2M has one source and one destination. How do you
>> >> implement alpha blending in that case, which by definition requires at
>> >> least two sources ?
>> >
>> > This type of HW only do in-place blits. When using such a node, the
>> > buffer queued on the V4L2_CAPTURE contains the destination image, and
>> > the buffer queued on the V4L2_OUTPUT is the source image.
>>
>> Yep.
>
> So the device performs bi-directional DMA on the capture queue buffers ?
> Interesting, does videobuf2 support that properly ?
>
>From the code, I think V4L2_CAPTURE and V4L2_OUTPUT are handled
in the same way. In my test, it work properly.
>> >>> The code in rga-hw.c is used to configure regs accroding to operations.
>> >>>
>> >>> The code in rga-buf.c is used to create private mmu table for RGA.
>> >>> The tables is stored in a list, and be removed when buffer is cleanup.
>> >>
>> >> Looking at the implementation it seems to be a scatter-gather list, not
>> >> an MMU. Is that right ? Does the hardware documentation refer to it as an
>> >> MMU ?
>>
>> It's a 1-level MMU... We use it like a scatter-gather list,
>> It's also the reason why we don't use RGA with DRM API.
>
> You might want to explain this in the code, otherwise someone will ask you why
> you don't implement support for the MMU through the IOMMU API. Calling it
> scatter-gather would solve that problem, but if the hardware manual calls it
> an MMU, there's no reason not to use that name in the code.
>
ok, i will add comments
>> >>> Signed-off-by: Jacob Chen <jacob-chen@xxxxxxxxxx>
>> >>> ---
>> >>>
>> >>> drivers/media/platform/Kconfig | 11 +
>> >>> drivers/media/platform/Makefile | 2 +
>> >>> drivers/media/platform/rockchip-rga/Makefile | 3 +
>> >>> drivers/media/platform/rockchip-rga/rga-buf.c | 122 ++++
>> >>> drivers/media/platform/rockchip-rga/rga-hw.c | 652 ++++++++++++++++++
>> >>> drivers/media/platform/rockchip-rga/rga-hw.h | 437 ++++++++++++
>> >>> drivers/media/platform/rockchip-rga/rga.c | 958 ++++++++++++++++++
>> >>> drivers/media/platform/rockchip-rga/rga.h | 111 +++
>> >>> 8 files changed, 2296 insertions(+)
>> >>> create mode 100644 drivers/media/platform/rockchip-rga/Makefile
>> >>> create mode 100644 drivers/media/platform/rockchip-rga/rga-buf.c
>> >>> create mode 100644 drivers/media/platform/rockchip-rga/rga-hw.c
>> >>> create mode 100644 drivers/media/platform/rockchip-rga/rga-hw.h
>> >>> create mode 100644 drivers/media/platform/rockchip-rga/rga.c
>> >>> create mode 100644 drivers/media/platform/rockchip-rga/rga.h
>
> --
> Regards,
>
> Laurent Pinchart
>