Re: [RFC][PATCH] mm/slub.c: Allow poisoning to use the fast path

From: Laura Abbott
Date: Mon Aug 07 2017 - 18:00:56 EST


On 08/07/2017 11:03 AM, Christopher Lameter wrote:
> On Mon, 7 Aug 2017, Laura Abbott wrote:
>
>>> Ok I see that the objects are initialized with poisoning and redzoning but
>>> I do not see that there is fastpath code to actually check the values
>>> before the object is reinitialized. Is that intentional or am
>>> I missing something?
>>
>> Yes, that's intentional here. I see the validation as a separate more
>> expensive feature. I had a crude patch to do some checks for testing
>> and I know Daniel Micay had an out of tree patch to do some checks
>> as well.
>
> Ok then this patch does nothing? How does this help?

The purpose of this patch is to ensure the poisoning can happen without
too much penalty. Even if there aren't checks to abort/warn when there
is a problem, there's still value in ensuring objects are always poisoned.

Thanks,
Laura